LeviLamina
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ActorMovementTickFilterSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
InterpolateMovementNeededComponent
;
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struct
ShouldBeSimulatedComponent
;
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// clang-format on
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namespace
ActorMovementTickFilterSystemImpl {
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// functions
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// NOLINTBEGIN
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MCAPI
void
designateAllEntities(
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::ViewT<::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent>> tickNeeded,
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::EntityModifier<::InterpolateMovementNeededComponent> modifier
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);
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MCAPI
void
designateSimulatedEntities(
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::ViewT<::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent>> tickNeeded,
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::ViewT<::StrictEntityContext, ::Include<::ShouldBeSimulatedComponent>> shouldBeSimulated,
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::EntityModifier<::InterpolateMovementNeededComponent> modifier
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);
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// NOLINTEND
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}
// namespace ActorMovementTickFilterSystemImpl
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
InterpolateMovementNeededComponent
Definition
InterpolateMovementNeededComponent.h:5
ShouldBeSimulatedComponent
Definition
ShouldBeSimulatedComponent.h:5
src
mc
entity
systems
ActorMovementTickFilterSystemImpl.h
Generated on
for LeviLamina by
1.16.1