LeviLamina
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This is the complete list of members for NpcComponent, including all inherited members.
$ctor() (defined in NpcComponent) | NpcComponent | |
$ctor(::NpcComponent &&rhs) (defined in NpcComponent) | NpcComponent | |
$dtor() (defined in NpcComponent) | NpcComponent | |
$vftable() (defined in NpcComponent) | NpcComponent | static |
_defineEntityDataString(::Actor &owner, ::ActorDataIDs id) (defined in NpcComponent) | NpcComponent | |
_deserializeData(::Json::Value const &npcData) (defined in NpcComponent) | NpcComponent | |
_loadData(::Actor &owner) (defined in NpcComponent) | NpcComponent | |
ACTIONS_TAG() (defined in NpcComponent) | NpcComponent | static |
addAdditionalSaveData(::CompoundTag &tag, ::Actor const &owner) const (defined in NpcComponent) | NpcComponent | |
executeClosingCommands(::Actor &owner, ::Player &sourcePlayer, ::std::string const &sceneName) (defined in NpcComponent) | NpcComponent | |
executeCommandAction(::Actor &owner, ::Player &sourcePlayer, int actionIndex, ::std::string const &sceneName) (defined in NpcComponent) | NpcComponent | |
executeOpeningCommands(::Actor &owner, ::Player &sourcePlayer, ::std::string const &sceneName) (defined in NpcComponent) | NpcComponent | |
getCommandCounts() const (defined in NpcComponent) | NpcComponent | |
getInteraction(::Actor &owner, ::Player &player, ::ActorInteraction &interaction) (defined in NpcComponent) | NpcComponent | |
getInteractiveText(::Actor &owner) const (defined in NpcComponent) | NpcComponent | |
initClientOnlyData(::Actor &owner) (defined in NpcComponent) | NpcComponent | |
initFromDefinition(::Actor &owner) (defined in NpcComponent) | NpcComponent | |
INTERACTIVE_TAG() (defined in NpcComponent) | NpcComponent | static |
loadActions(::Actor &owner) (defined in NpcComponent) | NpcComponent | |
loadInteractiveRawText(::Actor &owner) (defined in NpcComponent) | NpcComponent | |
mActionsContainer (defined in NpcComponent) | NpcComponent | |
mCurrentSkin (defined in NpcComponent) | NpcComponent | |
mDefaultSceneId (defined in NpcComponent) | NpcComponent | |
mInteractText (defined in NpcComponent) | NpcComponent | |
mInteractTextFilter (defined in NpcComponent) | NpcComponent | |
mNpcI18nObserver (defined in NpcComponent) | NpcComponent | |
mNPCSkins (defined in NpcComponent) | NpcComponent | |
mPickerOffsets (defined in NpcComponent) | NpcComponent | |
mPlayerSceneState (defined in NpcComponent) | NpcComponent | |
mPortraitOffsets (defined in NpcComponent) | NpcComponent | |
NAME_RAW_TEXT_TAG() (defined in NpcComponent) | NpcComponent | static |
NpcComponent(NpcComponent const &) (defined in NpcComponent) | NpcComponent | |
NpcComponent() (defined in NpcComponent) | NpcComponent | |
NpcComponent(::NpcComponent &&rhs) (defined in NpcComponent) | NpcComponent | |
operator=(NpcComponent const &) (defined in NpcComponent) | NpcComponent | |
operator=(::NpcComponent &&rhs) (defined in NpcComponent) | NpcComponent | |
PLAYER_ID_TAG() (defined in NpcComponent) | NpcComponent | static |
PLAYER_SCENE_MAPPING_TAG() (defined in NpcComponent) | NpcComponent | static |
readAdditionalSaveData(::Actor &owner, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in NpcComponent) | NpcComponent | |
sanitizeRawText(::std::string const &rawText) const (defined in NpcComponent) | NpcComponent | |
SCENE_NAME_TAG() (defined in NpcComponent) | NpcComponent | static |
setActions(::Actor &owner, ::std::vector<::std::variant<::npc::CommandAction, ::npc::UrlAction > > &&newActions) (defined in NpcComponent) | NpcComponent | |
setDialogueScene(::Actor &owner, ::std::string const &sceneName) (defined in NpcComponent) | NpcComponent | |
setInteractiveText(::Actor &owner, ::std::string const &text, bool setLocal) (defined in NpcComponent) | NpcComponent | |
setName(::Actor &owner, ::std::string const &name, bool setLocal) (defined in NpcComponent) | NpcComponent | |
setSkinIndex(::Actor &owner, int skinIndex, bool setLocal) (defined in NpcComponent) | NpcComponent | |
TextFilter typedef (defined in NpcComponent) | NpcComponent | |
URL_TAG() (defined in NpcComponent) | NpcComponent | static |
~NpcComponent() (defined in NpcComponent) | NpcComponent | virtual |