LeviLamina
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ActorDamageCause.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace SharedTypes::Legacy {
6
7enum class ActorDamageCause : int {
8 None = -1,
9 Override = 0,
10 Contact = 1,
11 EntityAttack = 2,
12 Projectile = 3,
13 Suffocation = 4,
14 Fall = 5,
15 Fire = 6,
16 FireTick = 7,
17 Lava = 8,
18 Drowning = 9,
19 BlockExplosion = 10,
20 EntityExplosion = 11,
21 Void = 12,
22 SelfDestruct = 13,
23 Magic = 14,
24 Wither = 15,
25 Starve = 16,
26 Anvil = 17,
27 Thorns = 18,
28 FallingBlock = 19,
29 Piston = 20,
30 FlyIntoWall = 21,
31 Magma = 22,
32 Fireworks = 23,
33 Lightning = 24,
34 Charging = 25,
35 Temperature = 26,
36 Freezing = 27,
37 Stalactite = 28,
38 Stalagmite = 29,
39 RamAttack = 30,
40 SonicBoom = 31,
41 Campfire = 32,
42 SoulCampfire = 33,
43 MaceSmash = 34,
44 All = 35,
45};
46
47}
Definition FallingBlock.h:20