LeviLamina
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PlayerDimensionChangeBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/deps/game_refs/WeakRef.h"
8#include "mc/world/level/dimension/DimensionType.h"
9
10// auto generated forward declare list
11// clang-format off
12class EntityContext;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
20 ::ll::TypedStorage<4, 4, ::DimensionType> mFromDimension;
21 ::ll::TypedStorage<4, 12, ::Vec3> mFromLocation;
22 ::ll::TypedStorage<4, 4, ::DimensionType> mToDimension;
23 ::ll::TypedStorage<4, 12, ::Vec3> mToLocation;
24 // NOLINTEND
25};
Definition EntityContext.h:17
Definition PlayerDimensionChangeBeforeEvent.h:15