LeviLamina
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IRenderingBackendTextureService.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/checked_resource_service/ClientResourcePointer.h"
7#include "mc/external/render_dragon/resources/ServerResourcePointer.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace Gameface::RenderUtils { struct TextureData; }
12namespace cg { class ImageBuffer; }
13namespace dragon { class ResolvedTextureResource; }
14namespace dragon { struct TextureDescription; }
15// clang-format on
16
17namespace Gameface {
18
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual ~IRenderingBackendTextureService() = default;
24
25 virtual void createClearTexture(
26 ::dragon::TextureDescription const& desc,
27 ::mce::ClientResourcePointer<::dragon::ResolvedTextureResource>& result
28 ) = 0;
29
30 virtual void createTexture(
31 ::dragon::TextureDescription const& desc,
32 ::Gameface::RenderUtils::TextureData const& data,
33 ::mce::ClientResourcePointer<::dragon::ResolvedTextureResource>& result
34 ) = 0;
35
36 virtual void createUninitializedTexture(
37 ::dragon::TextureDescription const& desc,
38 ::mce::ClientResourcePointer<::dragon::ResolvedTextureResource>& result
39 ) = 0;
40
41 virtual void update(
42 ::mce::ServerResourcePointer<::dragon::ResolvedTextureResource> texture,
43 uint x,
44 uint y,
45 ::cg::ImageBuffer&& buffer
46 ) = 0;
47
48 virtual ::std::string createIdentifier(::std::string identifier) = 0;
49 // NOLINTEND
50
51public:
52 // static functions
53 // NOLINTBEGIN
54 MCAPI static ::std::unique_ptr<::Gameface::IRenderingBackendTextureService> create();
55 // NOLINTEND
56
57public:
58 // virtual function thunks
59 // NOLINTBEGIN
60
61 // NOLINTEND
62};
63
64} // namespace Gameface
Definition IRenderingBackendTextureService.h:7
Definition ImageBuffer.h:16
Definition ResolvedTextureResource.h:7
Definition TextureData.h:7
Definition TextureDescription.h:7