3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/checked_resource_service/ClientResourcePointer.h"
7#include "mc/external/render_dragon/resources/ServerResourcePointer.h"
11namespace Gameface::RenderUtils {
struct TextureData; }
23 virtual ~IRenderingBackendTextureService() =
default;
25 virtual void createClearTexture(
26 ::dragon::TextureDescription
const& desc,
27 ::mce::ClientResourcePointer<::dragon::ResolvedTextureResource>& result
30 virtual void createTexture(
31 ::dragon::TextureDescription
const& desc,
32 ::Gameface::RenderUtils::TextureData
const& data,
33 ::mce::ClientResourcePointer<::dragon::ResolvedTextureResource>& result
36 virtual void createUninitializedTexture(
37 ::dragon::TextureDescription
const& desc,
38 ::mce::ClientResourcePointer<::dragon::ResolvedTextureResource>& result
42 ::mce::ServerResourcePointer<::dragon::ResolvedTextureResource> texture,
45 ::cg::ImageBuffer&& buffer
48 virtual ::std::string createIdentifier(::std::string identifier) = 0;
54 MCAPI static ::std::unique_ptr<::Gameface::IRenderingBackendTextureService> create();
Definition IRenderingBackendTextureService.h:7
Definition ImageBuffer.h:16
Definition ResolvedTextureResource.h:7
Definition TextureData.h:7
Definition TextureDescription.h:7