LeviLamina
Loading...
Searching...
No Matches
LiquidSplashRequestSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8
9// auto generated forward declare list
10// clang-format off
20// clang-format on
21
22namespace LiquidSplashRequestSystemImpl {
23// functions
24// NOLINTBEGIN
25MCAPI void doTick(
26 ::StrictEntityContext const& entity,
27 ::UpdateWaterStateRequestComponent const& waterState,
33 ::ExternalDataInterface const& externalData
34);
35// NOLINTEND
36
37} // namespace LiquidSplashRequestSystemImpl
Definition EntityModifier.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ActorGameTypeComponent.h:8
Definition ActorHeadInWaterFlagComponent.h:5
Definition ActorHeadWasInWaterFlagComponent.h:5
Definition ExternalDataInterface.h:16
Definition PostSplashGameEventRequestComponent.h:5
Definition UpdateWaterStateRequestComponent.h:14
Definition WasInLavaFlagComponent.h:5
Definition WaterSplashEffectRequestComponent.h:8