LeviLamina
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SpawnAoECloudSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/comprehensive/ParticleType.h"
7#include "mc/deps/core/math/Color.h"
8#include "mc/entity/components_json_legacy/OnHitSubcomponent.h"
9#include "mc/world/effect/EffectDuration.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
15namespace Json { class Value; }
16// clang-format on
17
18class SpawnAoECloudSubcomponent : public ::OnHitSubcomponent {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<4, 4, int> mPotionId;
23 ::ll::TypedStorage<4, 4, ::EffectDuration> mDuration;
24 ::ll::TypedStorage<4, 4, ::ParticleType> mParticle;
25 ::ll::TypedStorage<4, 4, int> mReapplicationDelay;
26 ::ll::TypedStorage<4, 4, float> mRadius;
27 ::ll::TypedStorage<4, 4, float> mRadiusOnUse;
28 ::ll::TypedStorage<4, 16, ::mce::Color> mParticleColor;
29 ::ll::TypedStorage<1, 1, bool> mAffectOwner;
30 // NOLINTEND
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 virtual ~SpawnAoECloudSubcomponent() /*override*/ = default;
36
37 virtual void readfromJSON(::Json::Value& component) /*override*/;
38
39 virtual void writetoJSON(::Json::Value& component) const /*override*/;
40
41 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent&) /*override*/;
42
43 virtual char const* getName() const /*override*/;
44 // NOLINTEND
45
46public:
47 // member functions
48 // NOLINTBEGIN
49 MCAPI SpawnAoECloudSubcomponent();
50 // NOLINTEND
51
52public:
53 // constructor thunks
54 // NOLINTBEGIN
55 MCAPI void* $ctor();
56 // NOLINTEND
57
58public:
59 // virtual function thunks
60 // NOLINTBEGIN
61 MCAPI void $readfromJSON(::Json::Value& component);
62
63 MCAPI void $writetoJSON(::Json::Value& component) const;
64
65 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent&);
66
67 MCAPI char const* $getName() const;
68
69
70 // NOLINTEND
71
72public:
73 // vftables
74 // NOLINTBEGIN
75 MCAPI static void** $vftable();
76 // NOLINTEND
77};
Definition Actor.h:125
Definition Value.h:16
static MCAPI void ** $vftable()
Definition ProjectileComponent.h:31