3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/actor/v2/SkeletonData.h"
12 ::ll::TypedStorage<8, 48, ::SkeletonData> mData;
13 ::ll::TypedStorage<8, 24, ::std::vector<uint>> mBoneToModelPartIdx;
14 ::ll::TypedStorage<8, 24, ::std::vector<::std::string>> mBoneNames;
20 MCAPI ~ExtractedSkeletonData();