LeviLamina
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PlayerPositionModeComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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struct
PlayerPositionModeComponent
{
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public
:
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// PlayerPositionModeComponent inner types define
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enum class
PositionMode : uchar {
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Normal = 0,
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Respawn = 1,
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Teleport = 2,
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OnlyHeadRot = 3,
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};
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, ::PlayerPositionModeComponent::PositionMode> mPositionMode;
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// NOLINTEND
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};
PlayerPositionModeComponent
Definition
PlayerPositionModeComponent.h:5
src
mc
entity
components
PlayerPositionModeComponent.h
Generated on Sat Apr 26 2025 05:55:35 for LeviLamina by
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