LeviLamina
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PlayerPositionModeComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // PlayerPositionModeComponent inner types define
8 enum class PositionMode : uchar {
9 Normal = 0,
10 Respawn = 1,
11 Teleport = 2,
12 OnlyHeadRot = 3,
13 };
14
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, ::PlayerPositionModeComponent::PositionMode> mPositionMode;
19 // NOLINTEND
20};
Definition PlayerPositionModeComponent.h:5