LeviLamina
Loading...
Searching...
No Matches
State.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/spawn/LocalMobCapCalc.h"
7
8namespace br::spawn {
9
10struct State {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, int> mSpawnableChunkCount;
15 ::ll::TypedStorage<4, 32, ::std::array<int, 8>> mobCategoryCounts;
16 ::ll::TypedStorage<8, 56, ::br::spawn::LocalMobCapCalc> mCalc;
17 // NOLINTEND
18};
19
20} // namespace br::spawn
Definition State.h:10