LeviLamina
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State.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/spawn/LocalMobCapCalc.h"
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namespace
br::spawn {
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struct
State
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, int> mSpawnableChunkCount;
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::ll::TypedStorage<4, 32, ::std::array<int, 8>> mobCategoryCounts;
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::ll::TypedStorage<8, 56, ::br::spawn::LocalMobCapCalc> mCalc;
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// NOLINTEND
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};
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}
// namespace br::spawn
br::spawn::State
Definition
State.h:10
src
mc
world
level
spawn
State.h
Generated on Fri Jun 13 2025 05:05:23 for LeviLamina by
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