3#include "mc/_HeaderOutputPredefine.h"
5enum class ParticleType :
int {
19 RisingBorderDust = 13,
24 BreezeWindExplosion = 18,
32 WaterSplashManual = 26,
37 StalactiteDripWater = 31,
38 StalactiteDripLava = 32,
42 MobSpellInstantaneous = 36,
59 FireworksStarter = 53,
61 FireworksOverlay = 55,
67 BubbleColumnDown = 61,
71 DragonDestroyBlock = 65,
73 FallingBorderDust = 67,
75 CampfireSmokeTall = 69,
76 DragonBreathFire = 70,
77 DragonBreathTrail = 71,
84 SculkSensorRedstone = 78,
85 SporeBlossomShower = 79,
86 SporeBlossomAmbient = 80,
100 CreakingCrumble = 94,
103 EyeblossomClose = 97,
Definition OminousItemSpawner.h:18
Definition ShulkerBullet.h:20