LeviLamina
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ParticleType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ParticleType : int {
6 Undefined = 0,
7 Bubble = 1,
8 BubbleManual = 2,
9 Crit = 3,
10 BlockForceField = 4,
11 Smoke = 5,
12 Explode = 6,
13 Evaporation = 7,
14 Flame = 8,
15 CandleFlame = 9,
16 Lava = 10,
17 LargeSmoke = 11,
18 RedDust = 12,
19 RisingBorderDust = 13,
20 IconCrack = 14,
21 SnowballPoof = 15,
22 LargeExplode = 16,
23 HugeExplosion = 17,
24 BreezeWindExplosion = 18,
25 MobFlame = 19,
26 Heart = 20,
27 Terrain = 21,
28 TownAura = 22,
29 Portal = 23,
30 MobPortal = 24,
31 WaterSplash = 25,
32 WaterSplashManual = 26,
33 WaterWake = 27,
34 DripWater = 28,
35 DripLava = 29,
36 DripHoney = 30,
37 StalactiteDripWater = 31,
38 StalactiteDripLava = 32,
39 FallingDust = 33,
40 MobSpell = 34,
41 MobSpellAmbient = 35,
42 MobSpellInstantaneous = 36,
43 Ink = 37,
44 Slime = 38,
45 RainSplash = 39,
46 VillagerAngry = 40,
47 VillagerHappy = 41,
48 EnchantingTable = 42,
49 TrackingEmitter = 43,
50 Note = 44,
51 WitchSpell = 45,
52 CarrotBoost = 46,
53 MobAppearance = 47,
54 EndRod = 48,
55 DragonBreath = 49,
56 Spit = 50,
57 Totem = 51,
58 Food = 52,
59 FireworksStarter = 53,
60 Fireworks = 54,
61 FireworksOverlay = 55,
62 BalloonGas = 56,
63 ColoredFlame = 57,
64 Sparkler = 58,
65 Conduit = 59,
66 BubbleColumnUp = 60,
67 BubbleColumnDown = 61,
68 Sneeze = 62,
69 ShulkerBullet = 63,
70 Bleach = 64,
71 DragonDestroyBlock = 65,
72 MyceliumDust = 66,
73 FallingBorderDust = 67,
74 CampfireSmoke = 68,
75 CampfireSmokeTall = 69,
76 DragonBreathFire = 70,
77 DragonBreathTrail = 71,
78 BlueFlame = 72,
79 Soul = 73,
80 ObsidianTear = 74,
81 PortalReverse = 75,
82 Snowflake = 76,
83 VibrationSignal = 77,
84 SculkSensorRedstone = 78,
85 SporeBlossomShower = 79,
86 SporeBlossomAmbient = 80,
87 Wax = 81,
88 ElectricSpark = 82,
89 Shriek = 83,
90 SculkSoul = 84,
91 SonicExplosion = 85,
92 BrushDust = 86,
93 CherryLeaves = 87,
94 DustPlume = 88,
95 WhiteSmoke = 89,
96 VaultConnection = 90,
97 WindExplosion = 91,
98 WolfArmorCrack = 92,
100 CreakingCrumble = 94,
101 PaleOakLeaves = 95,
102 EyeblossomOpen = 96,
103 EyeblossomClose = 97,
104 Count = 98,
105};
Definition OminousItemSpawner.h:18
Definition ShulkerBullet.h:20
Definition Slime.h:21