LeviLamina
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ServerNetworkEventListener.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/EventResult.h"
7
8// auto generated forward declare list
9// clang-format off
10struct DiagnosticsEvent;
11struct MessageEvent;
13// clang-format on
14
16public:
17 // ServerNetworkEventListener inner types define
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual ~ServerNetworkEventListener() = default;
24
25 virtual ::EventResult onEvent(::ServerNetworkGameplayNotificationEvent const& event);
26
27 virtual ::EventResult onMessage(::MessageEvent const& messageEvent);
28
29 virtual ::EventResult onDiagnostics(::DiagnosticsEvent const& diagnosticsEvent);
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCFOLD ::EventResult $onEvent(::ServerNetworkGameplayNotificationEvent const& event);
36
37 MCFOLD ::EventResult $onMessage(::MessageEvent const& messageEvent);
38
39 MCFOLD ::EventResult $onDiagnostics(::DiagnosticsEvent const& diagnosticsEvent);
40
41
42 // NOLINTEND
43};
Definition ServerNetworkEventListener.h:15
Definition DiagnosticsEvent.h:14
Definition MessageEvent.h:14
Definition ServerNetworkGameplayNotificationEvent.h:19