LeviLamina
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ServerNetworkEventListener.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/events/EventResult.h"
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// auto generated forward declare list
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// clang-format off
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struct
DiagnosticsEvent
;
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struct
MessageEvent
;
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struct
ServerNetworkGameplayNotificationEvent
;
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// clang-format on
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class
ServerNetworkEventListener
{
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public
:
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// ServerNetworkEventListener inner types define
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using
EventType =
::ServerNetworkGameplayNotificationEvent
;
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~ServerNetworkEventListener
() =
default
;
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virtual ::EventResult onEvent(
::ServerNetworkGameplayNotificationEvent
const
& event);
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virtual ::EventResult onMessage(
::MessageEvent
const
& messageEvent);
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virtual ::EventResult onDiagnostics(
::DiagnosticsEvent
const
& diagnosticsEvent);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD ::EventResult $onEvent(
::ServerNetworkGameplayNotificationEvent
const
& event);
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MCFOLD ::EventResult $onMessage(
::MessageEvent
const
& messageEvent);
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MCFOLD ::EventResult $onDiagnostics(
::DiagnosticsEvent
const
& diagnosticsEvent);
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// NOLINTEND
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};
ServerNetworkEventListener
Definition
ServerNetworkEventListener.h:15
DiagnosticsEvent
Definition
DiagnosticsEvent.h:14
MessageEvent
Definition
MessageEvent.h:14
ServerNetworkGameplayNotificationEvent
Definition
ServerNetworkGameplayNotificationEvent.h:19
src
mc
world
events
ServerNetworkEventListener.h
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