LeviLamina
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ServerNetworkEventListener.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/events/EventResult.h"
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// auto generated forward declare list
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// clang-format off
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struct
DiagnosticsEvent
;
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struct
MessageEvent
;
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struct
ServerNetworkGameplayNotificationEvent
;
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// clang-format on
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class
ServerNetworkEventListener
{
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public
:
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// ServerNetworkEventListener inner types define
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using
EventType
=
::ServerNetworkGameplayNotificationEvent
;
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~ServerNetworkEventListener
();
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// vIndex: 1
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virtual ::EventResult onEvent(
::ServerNetworkGameplayNotificationEvent
const
&);
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// vIndex: 2
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virtual ::EventResult onMessage(
::MessageEvent
const
&);
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// vIndex: 3
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virtual ::EventResult onDiagnostics(
::DiagnosticsEvent
const
&);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD ::EventResult $onEvent(
::ServerNetworkGameplayNotificationEvent
const
&);
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MCFOLD ::EventResult $onMessage(
::MessageEvent
const
&);
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MCFOLD ::EventResult $onDiagnostics(
::DiagnosticsEvent
const
&);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
ServerNetworkEventListener
Definition
ServerNetworkEventListener.h:15
DiagnosticsEvent
Definition
DiagnosticsEvent.h:10
MessageEvent
Definition
MessageEvent.h:13
ServerNetworkGameplayNotificationEvent
Definition
ServerNetworkGameplayNotificationEvent.h:19
src
mc
world
events
ServerNetworkEventListener.h
Generated on Sat Apr 26 2025 05:56:09 for LeviLamina by
1.12.0