LeviLamina
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DepthStencilTexture.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
renoir {
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struct
DepthStencilTexture
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 4> mUnk6b28ea;
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::ll::UntypedStorage<4, 4> mUnk3e9b0c;
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::ll::UntypedStorage<4, 4> mUnk4591c6;
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::ll::UntypedStorage<1, 1> mUnkc42630;
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// NOLINTEND
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public
:
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// prevent constructor by default
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DepthStencilTexture& operator=(DepthStencilTexture
const
&);
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DepthStencilTexture(DepthStencilTexture
const
&);
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DepthStencilTexture();
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};
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}
// namespace renoir
renoir::DepthStencilTexture
Definition
DepthStencilTexture.h:7
src-client
mc
external
gameface
renoir
DepthStencilTexture.h
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