LeviLamina
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This is the complete list of members for BellBlock, including all inherited members.
$_addHardCodedBlockComponents(::Experiments const &) (defined in BellBlock) | BellBlock | |
$_onHitByActivatingAttack(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *sourceActor) const (defined in BellBlock) | BellBlock | |
$canConnect(::Block const &, uchar, ::Block const &) const (defined in BellBlock) | BellBlock | |
$canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const (defined in BellBlock) | BellBlock | |
$entityInside(::BlockSource ®ion, ::BlockPos const &pos, ::Actor &actor) const (defined in BellBlock) | BellBlock | |
$getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const (defined in BellBlock) | BellBlock | |
$getVisualShape(::Block const &block, ::AABB &bufferAABB) const (defined in BellBlock) | BellBlock | |
$isInteractiveBlock() const (defined in BellBlock) | BellBlock | |
$movedByPiston(::BlockSource ®ion, ::BlockPos const &pos) const (defined in BellBlock) | BellBlock | |
$neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const (defined in BellBlock) | BellBlock | |
$onProjectileHit(::BlockSource ®ion, ::BlockPos const &pos, ::Actor const &projectile) const (defined in BellBlock) | BellBlock | |
$setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const (defined in BellBlock) | BellBlock | |
$shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const (defined in BellBlock) | BellBlock | |
$use(::Player &player, ::BlockPos const &pos, uchar) const (defined in BellBlock) | BellBlock | |
$vftable() (defined in BellBlock) | BellBlock | static |
_addHardCodedBlockComponents(::Experiments const &) (defined in BellBlock) | BellBlock | virtual |
_determineAttachment(::Actor const &by, ::BlockSource ®ion, ::BlockPos const &pos, uchar face) const (defined in BellBlock) | BellBlock | |
_getItemId(::BlockSource const ®ion, ::std::string_view itemName) const (defined in BellBlock) | BellBlock | |
_onHitByActivatingAttack(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *sourceActor) const (defined in BellBlock) | BellBlock | virtual |
_sendBellUsedEventToClient(::BlockSource const ®ion, ::Actor const &sourceActor) const (defined in BellBlock) | BellBlock | |
_tryAttachToNeighbors(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos, int updateFlags) const (defined in BellBlock) | BellBlock | |
canConnect(::Block const &, uchar, ::Block const &) const (defined in BellBlock) | BellBlock | virtual |
canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const (defined in BellBlock) | BellBlock | virtual |
entityInside(::BlockSource ®ion, ::BlockPos const &pos, ::Actor &actor) const (defined in BellBlock) | BellBlock | virtual |
getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const (defined in BellBlock) | BellBlock | |
getVisualShape(::Block const &block, ::AABB &bufferAABB) const (defined in BellBlock) | BellBlock | |
hasValidAttachment(::Block const &block, ::BlockSource ®ion, ::BlockPos const &pos) const (defined in BellBlock) | BellBlock | |
isInteractiveBlock() const (defined in BellBlock) | BellBlock | virtual |
movedByPiston(::BlockSource ®ion, ::BlockPos const &pos) const (defined in BellBlock) | BellBlock | virtual |
neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const (defined in BellBlock) | BellBlock | virtual |
onPlace(::BlockEvents::BlockPlaceEvent &eventData) const (defined in BellBlock) | BellBlock | |
onProjectileHit(::BlockSource ®ion, ::BlockPos const &pos, ::Actor const &projectile) const (defined in BellBlock) | BellBlock | virtual |
setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const (defined in BellBlock) | BellBlock | virtual |
shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const (defined in BellBlock) | BellBlock | virtual |
tick(::BlockEvents::BlockQueuedTickEvent &eventData) const (defined in BellBlock) | BellBlock | |
use(::Player &player, ::BlockPos const &pos, uchar) const (defined in BellBlock) | BellBlock | virtual |
~BellBlock()=default (defined in BellBlock) | BellBlock | virtual |