LeviLamina
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BellBlock Member List

This is the complete list of members for BellBlock, including all inherited members.

$_addHardCodedBlockComponents(::Experiments const &)BellBlock
$_onHitByActivatingAttack(::BlockSource &region, ::BlockPos const &pos, ::Actor *sourceActor) constBellBlock
$canConnect(::Block const &, uchar, ::Block const &) constBellBlock
$canSurvive(::BlockSource &region, ::BlockPos const &pos) constBellBlock
$entityInside(::BlockSource &region, ::BlockPos const &pos, ::Actor &actor) constBellBlock
$getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) constBellBlock
$getVisualShape(::Block const &block, ::AABB &bufferAABB) constBellBlock
$isInteractiveBlock() constBellBlock
$movedByPiston(::BlockSource &region, ::BlockPos const &pos) constBellBlock
$neighborChanged(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) constBellBlock
$onProjectileHit(::BlockSource &region, ::BlockPos const &pos, ::Actor const &projectile) constBellBlock
$setupRedstoneComponent(::BlockSource &region, ::BlockPos const &pos) constBellBlock
$shouldConnectToRedstone(::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) constBellBlock
$vftable()BellBlockstatic
_addHardCodedBlockComponents(::Experiments const &) (defined in BellBlock)BellBlockvirtual
_determineAttachment(::Actor const &by, ::BlockSource &region, ::BlockPos const &pos, uchar face) constBellBlock
_getItemId(::BlockSource const &region, ::std::string_view itemName) constBellBlock
_onHitByActivatingAttack(::BlockSource &region, ::BlockPos const &pos, ::Actor *sourceActor) const (defined in BellBlock)BellBlockvirtual
_sendBellUsedEventToClient(::BlockSource const &region, ::Actor const &sourceActor) constBellBlock
_tryAttachToNeighbors(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos, int updateFlags) constBellBlock
canConnect(::Block const &, uchar, ::Block const &) const (defined in BellBlock)BellBlockvirtual
canSurvive(::BlockSource &region, ::BlockPos const &pos) const (defined in BellBlock)BellBlockvirtual
entityInside(::BlockSource &region, ::BlockPos const &pos, ::Actor &actor) const (defined in BellBlock)BellBlockvirtual
getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const (defined in BellBlock)BellBlock
getVisualShape(::Block const &block, ::AABB &bufferAABB) const (defined in BellBlock)BellBlock
hasValidAttachment(::Block const &block, ::BlockSource &region, ::BlockPos const &pos) constBellBlock
isInteractiveBlock() const (defined in BellBlock)BellBlockvirtual
movedByPiston(::BlockSource &region, ::BlockPos const &pos) const (defined in BellBlock)BellBlockvirtual
neighborChanged(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const (defined in BellBlock)BellBlockvirtual
onPlace(::BlockEvents::BlockPlaceEvent &eventData) constBellBlock
onProjectileHit(::BlockSource &region, ::BlockPos const &pos, ::Actor const &projectile) const (defined in BellBlock)BellBlockvirtual
setupRedstoneComponent(::BlockSource &region, ::BlockPos const &pos) const (defined in BellBlock)BellBlockvirtual
shouldConnectToRedstone(::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const (defined in BellBlock)BellBlockvirtual
tick(::BlockEvents::BlockQueuedTickEvent &eventData) constBellBlock
use(::BlockEvents::BlockPlayerInteractEvent &eventData) constBellBlock
~BellBlock()=default (defined in BellBlock)BellBlockvirtual