LeviLamina
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BellBlock Member List

This is the complete list of members for BellBlock, including all inherited members.

$_addHardCodedBlockComponents(::Experiments const &) (defined in BellBlock)BellBlock
$_onHitByActivatingAttack(::BlockSource &region, ::BlockPos const &pos, ::Actor *sourceActor) const (defined in BellBlock)BellBlock
$canConnect(::Block const &, uchar, ::Block const &) const (defined in BellBlock)BellBlock
$canSurvive(::BlockSource &region, ::BlockPos const &pos) const (defined in BellBlock)BellBlock
$entityInside(::BlockSource &region, ::BlockPos const &pos, ::Actor &actor) const (defined in BellBlock)BellBlock
$getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const (defined in BellBlock)BellBlock
$getVisualShape(::Block const &block, ::AABB &bufferAABB) const (defined in BellBlock)BellBlock
$isInteractiveBlock() const (defined in BellBlock)BellBlock
$movedByPiston(::BlockSource &region, ::BlockPos const &pos) const (defined in BellBlock)BellBlock
$neighborChanged(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const (defined in BellBlock)BellBlock
$onProjectileHit(::BlockSource &region, ::BlockPos const &pos, ::Actor const &projectile) const (defined in BellBlock)BellBlock
$setupRedstoneComponent(::BlockSource &region, ::BlockPos const &pos) const (defined in BellBlock)BellBlock
$shouldConnectToRedstone(::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const (defined in BellBlock)BellBlock
$use(::Player &player, ::BlockPos const &pos, uchar) const (defined in BellBlock)BellBlock
$vftable() (defined in BellBlock)BellBlockstatic
_addHardCodedBlockComponents(::Experiments const &) (defined in BellBlock)BellBlockvirtual
_determineAttachment(::Actor const &by, ::BlockSource &region, ::BlockPos const &pos, uchar face) const (defined in BellBlock)BellBlock
_getItemId(::BlockSource const &region, ::std::string_view itemName) const (defined in BellBlock)BellBlock
_onHitByActivatingAttack(::BlockSource &region, ::BlockPos const &pos, ::Actor *sourceActor) const (defined in BellBlock)BellBlockvirtual
_sendBellUsedEventToClient(::BlockSource const &region, ::Actor const &sourceActor) const (defined in BellBlock)BellBlock
_tryAttachToNeighbors(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos, int updateFlags) const (defined in BellBlock)BellBlock
canConnect(::Block const &, uchar, ::Block const &) const (defined in BellBlock)BellBlockvirtual
canSurvive(::BlockSource &region, ::BlockPos const &pos) const (defined in BellBlock)BellBlockvirtual
entityInside(::BlockSource &region, ::BlockPos const &pos, ::Actor &actor) const (defined in BellBlock)BellBlockvirtual
getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const (defined in BellBlock)BellBlock
getVisualShape(::Block const &block, ::AABB &bufferAABB) const (defined in BellBlock)BellBlock
hasValidAttachment(::Block const &block, ::BlockSource &region, ::BlockPos const &pos) const (defined in BellBlock)BellBlock
isInteractiveBlock() const (defined in BellBlock)BellBlockvirtual
movedByPiston(::BlockSource &region, ::BlockPos const &pos) const (defined in BellBlock)BellBlockvirtual
neighborChanged(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const (defined in BellBlock)BellBlockvirtual
onPlace(::BlockEvents::BlockPlaceEvent &eventData) const (defined in BellBlock)BellBlock
onProjectileHit(::BlockSource &region, ::BlockPos const &pos, ::Actor const &projectile) const (defined in BellBlock)BellBlockvirtual
setupRedstoneComponent(::BlockSource &region, ::BlockPos const &pos) const (defined in BellBlock)BellBlockvirtual
shouldConnectToRedstone(::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const (defined in BellBlock)BellBlockvirtual
tick(::BlockEvents::BlockQueuedTickEvent &eventData) const (defined in BellBlock)BellBlock
use(::Player &player, ::BlockPos const &pos, uchar) const (defined in BellBlock)BellBlockvirtual
~BellBlock()=default (defined in BellBlock)BellBlockvirtual