LeviLamina
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LevelNotificationEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/world/events/LevelAddedActorEvent.h"
5#include "mc/world/events/LevelBroadcastEvent.h"
6#include "mc/world/events/LevelDayCycleEvent.h"
7#include "mc/world/events/LevelGameRuleChangeEvent.h"
8#include "mc/world/events/LevelStartLeaveGameEvent.h"
9#include "mc/world/events/LevelTickingAreaFinishedLoadingEvent.h"
10#include "mc/world/events/LevelWeatherChangedEvent.h"
11#include "mc/world/events/ScriptingWorldInitializeEvent.h"
12#include "mc/world/events/WorldClockRestartEvent.h"
13#include "mc/world/level/LevelSoundBroadcastEvent.h"
14
15
16// auto generated inclusion list
17#include "mc/world/events/EventVariantImpl.h"
18
19// auto generated forward declare list
20// clang-format off
31// clang-format on
32
33struct LevelNotificationEvent : public ::EventVariantImpl<
34 ::LevelTickingAreaFinishedLoadingEvent const,
35 ::LevelAddedActorEvent const,
36 ::LevelBroadcastEvent const,
37 ::LevelSoundBroadcastEvent const,
38 ::LevelDayCycleEvent const,
39 ::LevelStartLeaveGameEvent const,
40 ::LevelGameRuleChangeEvent const,
41 ::ScriptingWorldInitializeEvent const,
42 ::LevelWeatherChangedEvent const,
43 ::WorldClockRestartEvent const> {};
Definition LevelAddedActorEvent.h:15
Definition LevelBroadcastEvent.h:9
Definition LevelDayCycleEvent.h:5
Definition LevelGameRuleChangeEvent.h:10
Definition LevelNotificationEvent.h:43
Definition LevelSoundBroadcastEvent.h:9
Definition LevelStartLeaveGameEvent.h:13
Definition LevelTickingAreaFinishedLoadingEvent.h:8
Definition LevelWeatherChangedEvent.h:5
Definition ScriptingWorldInitializeEvent.h:12
Definition WorldClockRestartEvent.h:13