LeviLamina
Loading...
Searching...
No Matches
LevelNotificationEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/world/events/LevelAddedActorEvent.h"
5#include "mc/world/events/LevelBroadcastEvent.h"
6#include "mc/world/events/LevelDayCycleEvent.h"
7#include "mc/world/events/LevelGameRuleChangeEvent.h"
8#include "mc/world/events/LevelStartLeaveGameEvent.h"
9#include "mc/world/events/LevelWeatherChangedEvent.h"
10#include "mc/world/events/ScriptingWorldInitializeEvent.h"
11#include "mc/world/level/LevelSoundBroadcastEvent.h"
12
13// auto generated inclusion list
14#include "mc/world/events/EventVariantImpl.h"
15
16// auto generated forward declare list
17// clang-format off
27// clang-format on
28
29struct LevelNotificationEvent : public ::EventVariantImpl<
30 ::LevelTickingAreaFinishedLoadingEvent const,
31 ::LevelAddedActorEvent const,
32 ::LevelBroadcastEvent const,
33 ::LevelSoundBroadcastEvent const,
34 ::LevelDayCycleEvent const,
35 ::LevelStartLeaveGameEvent const,
36 ::LevelGameRuleChangeEvent const,
37 ::ScriptingWorldInitializeEvent const,
38 ::LevelWeatherChangedEvent const> {
39public:
40 // member functions
41 // NOLINTBEGIN
43 // NOLINTEND
44
45public:
46 // destructor thunk
47 // NOLINTBEGIN
48 MCFOLD void $dtor();
49 // NOLINTEND
50};
Definition LevelAddedActorEvent.h:15
Definition LevelBroadcastEvent.h:9
Definition LevelDayCycleEvent.h:5
Definition LevelGameRuleChangeEvent.h:10
Definition LevelNotificationEvent.h:38
Definition LevelSoundBroadcastEvent.h:9
Definition LevelStartLeaveGameEvent.h:13
Definition LevelTickingAreaFinishedLoadingEvent.h:8
Definition LevelWeatherChangedEvent.h:5
Definition ScriptingWorldInitializeEvent.h:16