LeviLamina
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LevelNotificationEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/world/events/LevelAddedActorEvent.h"
5#include "mc/world/events/LevelBroadcastEvent.h"
6#include "mc/world/events/LevelDayCycleEvent.h"
7#include "mc/world/events/LevelGameRuleChangeEvent.h"
8#include "mc/world/events/LevelStartLeaveGameEvent.h"
9#include "mc/world/events/LevelTickingAreaFinishedLoadingEvent.h"
10#include "mc/world/events/LevelWeatherChangedEvent.h"
11#include "mc/world/events/ScriptingWorldInitializeEvent.h"
12#include "mc/world/level/LevelSoundBroadcastEvent.h"
13
14// auto generated inclusion list
15#include "mc/world/events/EventVariantImpl.h"
16
17// auto generated forward declare list
18// clang-format off
28// clang-format on
29
30struct LevelNotificationEvent : public ::EventVariantImpl<
31 ::LevelTickingAreaFinishedLoadingEvent const,
32 ::LevelAddedActorEvent const,
33 ::LevelBroadcastEvent const,
34 ::LevelSoundBroadcastEvent const,
35 ::LevelDayCycleEvent const,
36 ::LevelStartLeaveGameEvent const,
37 ::LevelGameRuleChangeEvent const,
38 ::ScriptingWorldInitializeEvent const,
39 ::LevelWeatherChangedEvent const> {
40public:
41 // member functions
42 // NOLINTBEGIN
44 // NOLINTEND
45
46public:
47 // destructor thunk
48 // NOLINTBEGIN
49 MCFOLD void $dtor();
50 // NOLINTEND
51};
Definition LevelAddedActorEvent.h:15
Definition LevelBroadcastEvent.h:9
Definition LevelDayCycleEvent.h:5
Definition LevelGameRuleChangeEvent.h:10
Definition LevelNotificationEvent.h:39
Definition LevelSoundBroadcastEvent.h:9
Definition LevelStartLeaveGameEvent.h:13
Definition LevelTickingAreaFinishedLoadingEvent.h:8
Definition LevelWeatherChangedEvent.h:5
Definition ScriptingWorldInitializeEvent.h:16