LeviLamina
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GameEventNotification.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace ui {
6
7enum class GameEventNotification : uint {
8 Empty = 0,
9 PlayerDeath = 1,
10 PlayerListChanged = 2,
11 PlayerSignedIn = 3,
12 PlayerSignedOut = 4,
13 PlayerDisconnected = 5,
14 NewMessage = 6,
15 NewConsoleMessage = 7,
16 ResourcePackConfirmation = 8,
17 ResourcePackDownloadFinished = 9,
18 PlayerExperienceChanged = 10,
19 PlayerArmorChanged = 11,
20 TitleChanged = 12,
21 TitleCleared = 13,
22 SubtitleChanged = 14,
23 ServerSettingsChanged = 15,
24 ActionBarMessageChanged = 16,
25 StoreUpdated = 17,
26 StoreSalesUpdated = 18,
27 LanguageChanged = 19,
28 ScreenPushed = 20,
29 ScreenPopped = 21,
30 ScreenSizeChanged = 22,
31 SavingStart = 23,
32 SavingFinished = 24,
33 StructureRendered = 25,
34 StructureNotRendered = 26,
35 AnimationsEnabledChanged = 27,
36 CurrencyPurchaseMinecoinPackFound = 28,
37 NewContentLogMessage = 29,
38 ContentMessagesCleared = 30,
39 NewPerfTurtleMessage = 31,
40 IdentityGained = 32,
41 PersonaSynced = 33,
42 StructureDataExportSuccess = 34,
43 StructureDataExportFailed = 35,
44 StructureDataImport = 36,
45 StructureDataQuerySuccess = 37,
46 StructureDataQueryFailed = 38,
47 WebviewDismissed = 39,
48 EntitlementsChanged = 40,
49 PlayerRespawnBlocked = 41,
50 PlayerReadyToRespawn = 42,
51 EduResourceUriModified = 43,
52 OnScreenKeyboardTruncation = 44,
53 RevertToLegacyWorldPackDownloader = 45,
54 HudElementVisibilityUpdated = 46,
55};
56
57}