LeviLamina
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PlayerJoinWorldContext.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/network/connection/ReconnectionType.h"
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struct
PlayerJoinWorldContext
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::std::string> partyId;
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::ll::TypedStorage<1, 1, bool> isPartyLeader;
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::ll::TypedStorage<1, 1, bool> isPartyDestination;
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::ll::TypedStorage<1, 1, bool> isServerTransfer;
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::ll::TypedStorage<1, 1, ::Connection::ReconnectionType> reconnectionType;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI ~PlayerJoinWorldContext();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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};
PlayerJoinWorldContext
Definition
PlayerJoinWorldContext.h:5
src-client
mc
client
events
PlayerJoinWorldContext.h
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