LeviLamina
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GameEventNotification.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace ui {
6
7enum class GameEventNotification : uint {
8 Empty = 0,
9 PlayerDeath = 1,
10 PlayerListChanged = 2,
11 PlayerSignedIn = 3,
12 PlayerSignedOut = 4,
13 PlayerDisconnected = 5,
14 NewMessage = 6,
15 NewConsoleMessage = 7,
16 ResourcePackConfirmation = 8,
17 ResourcePackDownloadFinished = 9,
18 PlayerExperienceChanged = 10,
19 PlayerArmorChanged = 11,
20 TitleChanged = 12,
21 TitleCleared = 13,
22 SubtitleChanged = 14,
23 ServerSettingsChanged = 15,
24 ActionBarMessageChanged = 16,
25 StoreUpdated = 17,
26 StoreSalesUpdated = 18,
27 LanguageChanged = 19,
28 ScreenPushed = 20,
29 ScreenPopped = 21,
30 ScreenSizeChanged = 22,
31 SavingStart = 23,
32 SavingFinished = 24,
33 StructureRendered = 25,
34 StructureNotRendered = 26,
35 AnimationsEnabledChanged = 27,
36 NewContentLogMessage = 28,
37 ContentMessagesCleared = 29,
38 NewPerfTurtleMessage = 30,
39 IdentityGained = 31,
40 PersonaSynced = 32,
41 StructureDataExportSuccess = 33,
42 StructureDataExportFailed = 34,
43 StructureDataImport = 35,
44 StructureDataQuerySuccess = 36,
45 StructureDataQueryFailed = 37,
46 WebviewDismissed = 38,
47 EntitlementsChanged = 39,
48 PlayerRespawnBlocked = 40,
49 PlayerReadyToRespawn = 41,
50 EduResourceUriModified = 42,
51 OnScreenKeyboardTruncation = 43,
52 RevertToLegacyWorldPackDownloader = 44,
53 HudElementVisibilityUpdated = 45,
54 PartyNotEligible = 46,
55 PartyPartiallyEligible = 47,
56 ContinuePartyJoin = 48,
57};
58
59}