LeviLamina
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PlayerSleepManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Subscription.h"
7#include "mc/world/level/PlayerSleepStatus.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<4, 12, ::PlayerSleepStatus> mPlayerSleepStatus;
14 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnAnyGameplayUsersRemovedSubscription;
15 // NOLINTEND
16
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual ~PlayerSleepManager();
21
22 virtual void updateSleepingPlayerList();
23 // NOLINTEND
24
25public:
26 // destructor thunk
27 // NOLINTBEGIN
28 MCAPI void $dtor();
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCFOLD void $updateSleepingPlayerList();
35
36
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
Definition PlayerSleepManager.h:9
static MCAPI void ** $vftable()