LeviLamina
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PlayerSleepManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Subscription.h"
7#include "mc/world/level/PlayerSleepStatus.h"
8
9class PlayerSleepManager {
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<4, 12, ::PlayerSleepStatus> mPlayerSleepStatus;
14 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnAnyGameplayUsersRemovedSubscription;
15 // NOLINTEND
16
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual ~PlayerSleepManager();
21
22 virtual void updateSleepingPlayerList();
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCAPI PlayerSleepManager();
29
30 MCFOLD ::PlayerSleepStatus const& getPlayerSleepStatus() const;
31
32 MCFOLD void setSleepStatus(::PlayerSleepStatus const& sleepStatus);
33 // NOLINTEND
34
35public:
36 // constructor thunks
37 // NOLINTBEGIN
38 MCAPI void* $ctor();
39 // NOLINTEND
40
41public:
42 // destructor thunk
43 // NOLINTBEGIN
44 MCAPI void $dtor();
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50 MCFOLD void $updateSleepingPlayerList();
51
52
53 // NOLINTEND
54
55public:
56 // vftables
57 // NOLINTBEGIN
58 MCNAPI static void** $vftable();
59 // NOLINTEND
60};
static MCAPI void ** $vftable()
Definition PlayerSleepStatus.h:5