LeviLamina
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ScriptMovementBasicComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/binding_type/ClassBindingBuilder.h"
7#include "mc/scripting/modules/minecraft/components/MovementScriptActorComponent.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { class ScriptComponentTypeEnumBuilder; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 1
21 virtual bool _isValid() const /*override*/;
22
23 // vIndex: 0
24 virtual ~ScriptMovementBasicComponent() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static ::Scripting::ClassBindingBuilder<::ScriptModuleMinecraft::ScriptMovementBasicComponent>
31 bind(::ScriptModuleMinecraft::ScriptComponentTypeEnumBuilder& componentTypeEnumBuilder);
32
33 MCAPI static ::Scripting::ClassBindingBuilder<::ScriptModuleMinecraft::ScriptMovementBasicComponent> bindV010();
34 // NOLINTEND
35
36public:
37 // static variables
38 // NOLINTBEGIN
39 MCAPI static char const*& ComponentId();
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI bool $_isValid() const;
52 // NOLINTEND
53
54public:
55 // vftables
56 // NOLINTBEGIN
57 MCAPI static void** $vftable();
58 // NOLINTEND
59};
60
61} // namespace ScriptModuleMinecraft
Definition MovementScriptActorComponent.h:12
Definition ScriptComponentTypeEnumBuilder.h:16
Definition ScriptMovementBasicComponent.h:16