LeviLamina
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ScriptMovementBasicComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/scripting/modules/minecraft/components/MovementScriptActorComponent.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleMinecraft { class ScriptComponentTypeEnumBuilder; }
11namespace Scripting { struct ClassBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 3
21 virtual bool _isValid() const /*override*/;
22
23 // vIndex: 0
24 virtual ~ScriptMovementBasicComponent() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCNAPI static ::Scripting::ClassBinding
32
33 MCNAPI static ::Scripting::ClassBinding bindV010();
34 // NOLINTEND
35
36public:
37 // static variables
38 // NOLINTBEGIN
39 MCNAPI static char const*& ComponentId();
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCNAPI bool $_isValid() const;
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCNAPI static void** $vftable();
52 // NOLINTEND
53};
54
55} // namespace ScriptModuleMinecraft
Definition MovementScriptActorComponent.h:16
Definition ScriptComponentTypeEnumBuilder.h:16
Definition ScriptMovementBasicComponent.h:16
static MCAPI ::Scripting::ClassBinding bind(::ScriptModuleMinecraft::ScriptComponentTypeEnumBuilder &componentTypeEnumBuilder)
static MCAPI ::Scripting::ClassBinding bindV010()