LeviLamina
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ScriptMovementBasicComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/scripting/modules/minecraft/components/MovementScriptActorComponent.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleMinecraft { class ScriptComponentTypeEnumBuilder; }
11namespace Scripting { struct ClassBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual bool _isValid() const /*override*/;
21
22 virtual ~ScriptMovementBasicComponent() /*override*/ = default;
23 // NOLINTEND
24
25public:
26 // static functions
27 // NOLINTBEGIN
28 MCAPI static ::Scripting::ClassBinding
29 bind(::ScriptModuleMinecraft::ScriptComponentTypeEnumBuilder& componentTypeEnumBuilder);
30
31 MCAPI static ::Scripting::ClassBinding bindV010();
32 // NOLINTEND
33
34public:
35 // static variables
36 // NOLINTBEGIN
37 MCAPI static char const*& ComponentId();
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCAPI bool $_isValid() const;
44
45
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCNAPI static void** $vftable();
52 // NOLINTEND
53};
54
55} // namespace ScriptModuleMinecraft
Definition MovementScriptActorComponent.h:18
Definition ScriptComponentTypeEnumBuilder.h:17
Definition ScriptMovementBasicComponent.h:16
Definition ClassBinding.h:19