LeviLamina
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ActorDataFlagComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/vanilla_components/ActorDataComponentBase.h"
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#include "mc/world/actor/ActorFlags.h"
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struct
ActorDataFlagComponent
:
public
::ActorDataComponentBase
<::std::bitset<126>> {
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
bool
getStatusFlag(::ActorFlags flag)
const
;
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// NOLINTEND
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public
:
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// static variables
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// NOLINTBEGIN
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MCAPI static ::std::bitset<126>
const
& ALL_HIGHER_ONES();
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MCAPI static ::std::bitset<126>
const
& ALL_LOWER_ONES();
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// NOLINTEND
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};
ActorDataComponentBase
Definition
ActorDataComponentBase.h:6
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:9
src-server
mc
deps
vanilla_components
ActorDataFlagComponent.h
Generated on Sun Oct 12 2025 06:31:33 for LeviLamina by
1.12.0