LeviLamina
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ActorDataFlagComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/vanilla_components/ActorDataComponentBase.h"
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#include "mc/world/actor/ActorFlags.h"
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struct
ActorDataFlagComponent
:
public
::ActorDataComponentBase
<::std::bitset<124>> {
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
bool
getStatusFlag
(::ActorFlags flag)
const
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI static ::std::optional<::std::bitset<124>>
setFlags
(::std::bitset<124>& bitset, uint64 flags,
int
id
);
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// NOLINTEND
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public
:
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// static variables
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// NOLINTBEGIN
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MCNAPI static ::std::bitset<124>
const
&
ALL_HIGHER_ONES
();
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MCNAPI static ::std::bitset<124>
const
&
ALL_LOWER_ONES
();
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// NOLINTEND
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};
ActorDataComponentBase
Definition
ActorDataComponentBase.h:6
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:9
ActorDataFlagComponent::setFlags
static MCAPI ::std::optional<::std::bitset< 124 > > setFlags(::std::bitset< 124 > &bitset, uint64 flags, int id)
ActorDataFlagComponent::ALL_LOWER_ONES
static MCAPI ::std::bitset< 124 > const & ALL_LOWER_ONES()
ActorDataFlagComponent::ALL_HIGHER_ONES
static MCAPI ::std::bitset< 124 > const & ALL_HIGHER_ONES()
ActorDataFlagComponent::getStatusFlag
MCAPI bool getStatusFlag(::ActorFlags flag) const
src
mc
deps
vanilla_components
ActorDataFlagComponent.h
Generated on Mon Jun 30 2025 05:53:26 for LeviLamina by
1.12.0