LeviLamina
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PlayerDisconnectEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/WeakEntityRef.h"
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struct
PlayerDisconnectEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
~PlayerDisconnectEvent
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
PlayerDisconnectEvent
Definition
PlayerDisconnectEvent.h:8
PlayerDisconnectEvent::~PlayerDisconnectEvent
MCAPI ~PlayerDisconnectEvent()
PlayerDisconnectEvent::$dtor
MCAPI void $dtor()
src
mc
world
events
PlayerDisconnectEvent.h
Generated on Fri Jun 13 2025 05:05:05 for LeviLamina by
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