LeviLamina
Loading...
Searching...
No Matches
SceneType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace ui {
6
7enum class SceneType : uint {
8 // bitfield representation
9 None = 0,
10 DefaultScene = 1u << 0,
11 StoreScene = 1u << 1,
12 StoreHomeScene = 1u << 2,
13 StoreInventoryScene = 1u << 3,
14 StartMenuScene = 1u << 4,
15 SettingsScene = 1u << 5,
16 LibraryItemScene = 1u << 6,
17 LibraryModalScene = 1u << 7,
18 ProfileScene = 1u << 8,
19 DressingRoomScene = 1u << 9,
20 AchievementScene = 1u << 10,
21 NoInterrupt = 1u << 11,
22 OreUi = 1u << 12,
23 PlayScreen = 1u << 13,
24 ProgressScene = 1u << 14,
25 PauseScene = 1u << 15,
26 RealmsPlusPdpScene = 1u << 16,
27 MultiControllerInputScene = 1u << 17,
28 HudScene = 1u << 18,
29 MarketplacePlusPdpScene = 1u << 19,
30 DisplayErrorLogScene = 1u << 20,
31};
32
33}