LeviLamina
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DeviceIdManager_Win32.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/application/device/DeviceIdManager_Common.h"
7
8namespace Bedrock {
9
11public:
12 // virtual functions
13 // NOLINTBEGIN
14 // vIndex: 7
15 virtual void _initializePlatform(bool const isAnonymous) /*override*/;
16
17 // vIndex: 0
18 virtual ~DeviceIdManager_Win32() /*override*/ = default;
19 // NOLINTEND
20
21public:
22 // virtual function thunks
23 // NOLINTBEGIN
24 MCNAPI void $_initializePlatform(bool const isAnonymous);
25 // NOLINTEND
26
27public:
28 // vftables
29 // NOLINTBEGIN
30 MCNAPI static void** $vftableForImplBase();
31
33 // NOLINTEND
34};
35
36} // namespace Bedrock
Definition DeviceIdManager_Common.h:17
Definition DeviceIdManager_Win32.h:10
static MCAPI void ** $vftableForEnableNonOwnerReferences()
static MCAPI void ** $vftableForImplBase()
MCAPI void $_initializePlatform(bool const isAnonymous)