LeviLamina
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DeviceIdManager_Win32.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/application/device/DeviceIdManager_Common.h"
7
8namespace Bedrock {
9
11public:
12 // virtual functions
13 // NOLINTBEGIN
14 // vIndex: 6
15 virtual void _initializePlatform(bool const) /*override*/;
16
17 // vIndex: 0
18 virtual ~DeviceIdManager_Win32() /*override*/ = default;
19 // NOLINTEND
20
21public:
22 // destructor thunk
23 // NOLINTBEGIN
24
25 // NOLINTEND
26
27public:
28 // virtual function thunks
29 // NOLINTBEGIN
30
31 // NOLINTEND
32};
33
34} // namespace Bedrock
Definition DeviceIdManager_Common.h:17
Definition DeviceIdManager_Win32.h:10