LeviLamina
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ActorUpdatePreviousPositionSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
ActorUpdatePreviousPositionSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI static ::TickingSystemWithInfo
create
();
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MCNAPI
static
void
tickSystem
(
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::ViewT
<
::StrictEntityContext
,
::Include<::ActorMovementTickNeededComponent>
,
::ActorOwnerComponent
>
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tickWithMovement
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);
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
ActorUpdatePreviousPositionSystem
Definition
ActorUpdatePreviousPositionSystem.h:17
ActorUpdatePreviousPositionSystem::tickSystem
static MCAPI void tickSystem(::ViewT<::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent >, ::ActorOwnerComponent > tickWithMovement)
ActorUpdatePreviousPositionSystem::create
static MCAPI ::TickingSystemWithInfo create()
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
ActorUpdatePreviousPositionSystem.h
Generated on
for LeviLamina by
1.16.1