LeviLamina
Loading...
Searching...
No Matches
ActorUpdatePreviousPositionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
15// clang-format on
16
18public:
19 // static functions
20 // NOLINTBEGIN
21 MCNAPI static ::TickingSystemWithInfo create();
22
23 MCNAPI static void tickSystem(
25 tickWithMovement
26 );
27 // NOLINTEND
28};
Definition ActorOwnerComponent.h:10
Definition ActorUpdatePreviousPositionSystem.h:17
static MCAPI void tickSystem(::ViewT<::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent >, ::ActorOwnerComponent > tickWithMovement)
static MCAPI ::TickingSystemWithInfo create()
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition TickingSystemWithInfo.h:13