LeviLamina
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ScriptPlayerLeaveBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10class Player;
11namespace ScriptModuleMinecraft { class ScriptPlayer; }
12namespace Scripting { class WeakLifetimeScope; }
13namespace Scripting { struct ClassBinding; }
14// clang-format on
15
16namespace ScriptModuleMinecraft {
17
18struct ScriptPlayerLeaveBeforeEvent {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayer>>
23 mPlayerHandle;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 ScriptPlayerLeaveBeforeEvent();
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI ScriptPlayerLeaveBeforeEvent(::Player const& player, ::Scripting::WeakLifetimeScope const& scope);
34 // NOLINTEND
35
36public:
37 // static functions
38 // NOLINTBEGIN
39 MCAPI static ::Scripting::ClassBinding bind();
40 // NOLINTEND
41
42public:
43 // constructor thunks
44 // NOLINTBEGIN
45 MCAPI void* $ctor(::Player const& player, ::Scripting::WeakLifetimeScope const& scope);
46 // NOLINTEND
47};
48
49} // namespace ScriptModuleMinecraft
Definition Player.h:137
Definition ScriptPlayer.h:56
Definition WeakLifetimeScope.h:14
Definition ClassBinding.h:19