3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/minecraft_renderer/game/ShadowContext.h"
19 ::ll::UntypedStorage<8, 8> mUnka39496;
20 ::ll::UntypedStorage<1, 1> mUnkfd63fe;
21 ::ll::UntypedStorage<1, 1> mUnk148bd0;
22 ::ll::UntypedStorage<8, 24> mUnk513695;
23 ::ll::UntypedStorage<8, 24> mUnk7ff0e2;
24 ::ll::UntypedStorage<8, 24> mUnkee45ef;
29 DataDrivenRendererV2& operator=(DataDrivenRendererV2
const&);
30 DataDrivenRendererV2(DataDrivenRendererV2
const&);
31 DataDrivenRendererV2();
41 tryAddActor(
::Actor& actor, ::std::shared_ptr<::ActorRenderer>
const& renderer, ::ShadowContext shadowContext);
Definition ActorRenderer.h:5
Definition DataDrivenRendererV2.h:5
MCAPI uint generateFrame(::GameplayRelatedRenderData const &renderData)
MCAPI void reserveActors(uint64 size)
MCAPI bool tryAddActor(::Actor &actor, ::std::shared_ptr<::ActorRenderer > const &renderer, ::ShadowContext shadowContext)
MCAPI ~DataDrivenRendererV2()