LeviLamina
Loading...
Searching...
No Matches
DataDrivenRendererV2.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/game/ShadowContext.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class ActorRenderer;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::UntypedStorage<8, 8> mUnka39496;
21 ::ll::UntypedStorage<1, 1> mUnkfd63fe;
22 ::ll::UntypedStorage<1, 1> mUnk148bd0;
23 ::ll::UntypedStorage<8, 24> mUnkdc6c83;
24 ::ll::UntypedStorage<8, 24> mUnkad1326;
25 ::ll::UntypedStorage<8, 24> mUnk8db07d;
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
30 DataDrivenRendererV2& operator=(DataDrivenRendererV2 const&);
31 DataDrivenRendererV2(DataDrivenRendererV2 const&);
32 DataDrivenRendererV2();
33
34public:
35 // member functions
36 // NOLINTBEGIN
37 MCNAPI
38 DataDrivenRendererV2(::ProcessedDataDrivenRenderers const* v2BakedRenderers, bool renderActorsWithAttachables);
39
40 MCNAPI uint generateFrame(::GameplayRelatedRenderData const& renderData);
41
42 MCNAPI void reserveActors(uint64 size);
43
44 MCNAPI bool
45 tryAddActor(::Actor& actor, ::std::shared_ptr<::ActorRenderer> const& renderer, ::ShadowContext shadowContext);
46
48 // NOLINTEND
49
50public:
51 // constructor thunks
52 // NOLINTBEGIN
53 MCNAPI void* $ctor(::ProcessedDataDrivenRenderers const* v2BakedRenderers, bool renderActorsWithAttachables);
54 // NOLINTEND
55
56public:
57 // destructor thunk
58 // NOLINTBEGIN
59 MCNAPI void $dtor();
60 // NOLINTEND
61};
Definition ActorRenderer.h:5
Definition Actor.h:125
Definition DataDrivenRendererV2.h:5
MCAPI uint generateFrame(::GameplayRelatedRenderData const &renderData)
MCAPI void reserveActors(uint64 size)
MCAPI bool tryAddActor(::Actor &actor, ::std::shared_ptr<::ActorRenderer > const &renderer, ::ShadowContext shadowContext)
MCAPI void * $ctor(::ProcessedDataDrivenRenderers const *v2BakedRenderers, bool renderActorsWithAttachables)
MCAPI ~DataDrivenRendererV2()
MCAPI DataDrivenRendererV2(::ProcessedDataDrivenRenderers const *v2BakedRenderers, bool renderActorsWithAttachables)
MCAPI void $dtor()
Definition GameplayRelatedRenderData.h:5
Definition ProcessedDataDrivenRenderers.h:5