LeviLamina
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HoloUIToPoseSource.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class HoloUIToPoseSource : int {
6 NonVR = 0,
7 MainMenu = 1,
8 LivingRoom = 2,
9 VRTransition = 3,
10 VRHeadlocked = 4,
11 VRFloatingHUD = 5,
12 VRHandheldHUD = 6,
13};