LeviLamina
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TeleportPositionModeEventSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
PlayerComponent
;
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struct
PlayerPositionModeComponent
;
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// clang-format on
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class
TeleportPositionModeEventSystem
{
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public
:
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// TeleportPositionModeEventSystem inner types define
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using
ViewType
=
::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::PlayerComponent>
,
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::ActorOwnerComponent
,
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::PlayerPositionModeComponent
const
>;
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:10
TeleportPositionModeEventSystem
Definition
TeleportPositionModeEventSystem.h:18
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
PlayerComponent
Definition
PlayerComponent.h:5
PlayerPositionModeComponent
Definition
PlayerPositionModeComponent.h:5
src
mc
entity
systems
TeleportPositionModeEventSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0