LeviLamina
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TeleportPositionModeEventSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
14struct PlayerComponent;
16// clang-format on
17
19public:
20 // TeleportPositionModeEventSystem inner types define
21 using ViewType = ::ViewT<
26
27public:
28 // static functions
29 // NOLINTBEGIN
31 ::ViewT<
36 );
37 // NOLINTEND
38};
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition TeleportPositionModeEventSystem.h:18
static MCAPI void tickTeleportPositionModeEventSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::PlayerComponent >, ::ActorOwnerComponent, ::PlayerPositionModeComponent const > view)
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition PlayerComponent.h:5
Definition PlayerPositionModeComponent.h:5