LeviLamina
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PlayerActionType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class PlayerActionType : int {
6 Unknown = -1,
7 StartDestroyBlock = 0,
8 AbortDestroyBlock = 1,
9 StopDestroyBlock = 2,
10 GetUpdatedBlock = 3,
11 DropItem = 4,
12 StartSleeping = 5,
13 StopSleeping = 6,
14 Respawn = 7,
15 StartJump = 8,
16 StartSprinting = 9,
17 StopSprinting = 10,
18 StartSneaking = 11,
19 StopSneaking = 12,
20 CreativeDestroyBlock = 13,
21 ChangeDimensionAck = 14,
22 StartGliding = 15,
23 StopGliding = 16,
24 DenyDestroyBlock = 17,
25 CrackBlock = 18,
26 ChangeSkin = 19,
27 DeprecatedUpdatedEnchantingSeed = 20,
28 StartSwimming = 21,
29 StopSwimming = 22,
30 StartSpinAttack = 23,
31 StopSpinAttack = 24,
32 InteractWithBlock = 25,
33 PredictDestroyBlock = 26,
34 ContinueDestroyBlock = 27,
35 StartItemUseOn = 28,
36 StopItemUseOn = 29,
37 HandledTeleport = 30,
38 MissedSwing = 31,
39 StartCrawling = 32,
40 StopCrawling = 33,
41 StartFlying = 34,
42 StopFlying = 35,
43 ClientAckServerData = 36,
44 StartUsingItem = 37,
45 Count = 38,
46};