LeviLamina
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AdventureSettings.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5struct AdventureSettings {
6public:
7 // member variables
8 // NOLINTBEGIN
9 ::ll::TypedStorage<1, 1, bool> noPvM;
10 ::ll::TypedStorage<1, 1, bool> noMvP;
11 ::ll::TypedStorage<1, 1, bool> immutableWorld;
12 ::ll::TypedStorage<1, 1, bool> showNameTags;
13 ::ll::TypedStorage<1, 1, bool> autoJump;
14 // NOLINTEND
15
16public:
17 // member functions
18 // NOLINTBEGIN
19 MCAPI AdventureSettings();
20
21 MCAPI bool operator==(::AdventureSettings const& compareValue) const;
22 // NOLINTEND
23
24public:
25 // constructor thunks
26 // NOLINTBEGIN
27 MCFOLD void* $ctor();
28 // NOLINTEND
29};