LeviLamina
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FrozenOceanBuilderNoises.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/random/XoroshiroPositionalRandomFactory.h"
7#include "mc/world/level/levelgen/synth/MultiOctaveNoiseImpl.h"
8#include "mc/world/level/levelgen/synth/NormalNoiseImpl.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>> const>
15 mIcebergPillarNoise;
16 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>> const>
17 mIcebergSurfaceNoise;
18 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>> const>
19 mIcebergPillarRoofNoise;
20 ::ll::TypedStorage<8, 24, ::XoroshiroPositionalRandomFactory const> mRandomFactory;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
27 // NOLINTEND
28
29public:
30 // static functions
31 // NOLINTBEGIN
32 MCAPI static ::FrozenOceanBuilderNoises make(::XoroshiroPositionalRandomFactory const& positionalRandom);
33 // NOLINTEND
34
35public:
36 // destructor thunk
37 // NOLINTBEGIN
38 MCAPI void $dtor();
39 // NOLINTEND
40};
Definition FrozenOceanBuilderNoises.h:10
Definition XoroshiroPositionalRandomFactory.h:16