LeviLamina
|
This is the complete list of members for PlayerTransactionSubject, including all inherited members.
$addExpectedAction(::InventoryAction const &action) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$baseUseItem(::ItemStack &item) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$createTransactionContext(::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> &&callback, ::std::function< void()> &&execute) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$getBlock(::BlockPos const &pos) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$getDepenetrationComponent() (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$getExtraBlock(::BlockPos const &pos) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$getMaxPickRange() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$getMovementAuthorityMode() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$getPosition() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$getSelectedItem() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$getSelectedSlot() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$isAlive() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$isLastBuildBlockInteractive() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$isSneaking() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$resendBlocksAroundArea(::BlockPos const &pos, uchar facing) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$resendPlayerState() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$sendBlockInteractedWith(::BlockPos const &pos) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$setPosition(::Vec3 const &position) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$setSelectedItem(::ItemStack const &item) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$setSelectedSlot(int slot, ::ContainerID containerId) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$unwrapBlock(uint const &block) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$unwrapItem(::NetworkItemStackDescriptor const &item) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$useItemOn(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, ::Block const *targetBlock, bool isFirstEvent) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
$vftable() (defined in PlayerTransactionSubject) | PlayerTransactionSubject | static |
addExpectedAction(::InventoryAction const &action) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
baseUseItem(::ItemStack &item) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
createTransactionContext(::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> &&callback, ::std::function< void()> &&execute) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
getBlock(::BlockPos const &pos) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
getDepenetrationComponent() (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
getExtraBlock(::BlockPos const &pos) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
getMaxPickRange() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
getMovementAuthorityMode() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
getPosition() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
getSelectedItem() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
getSelectedSlot() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
isAlive() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
isLastBuildBlockInteractive() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
isSneaking() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
mUnk18866d (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
operator=(PlayerTransactionSubject const &) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
PlayerTransactionSubject(PlayerTransactionSubject const &) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
PlayerTransactionSubject() (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
resendBlocksAroundArea(::BlockPos const &pos, uchar facing) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
resendPlayerState() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
sendBlockInteractedWith(::BlockPos const &pos) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
setPosition(::Vec3 const &position) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
setSelectedItem(::ItemStack const &item) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
setSelectedSlot(int slot, ::ContainerID containerId) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
unwrapBlock(uint const &block) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
unwrapItem(::NetworkItemStackDescriptor const &item) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
useItemOn(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, ::Block const *targetBlock, bool isFirstEvent) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
~IItemUseTransactionSubject()=default (defined in IItemUseTransactionSubject) | IItemUseTransactionSubject | virtual |
~PlayerTransactionSubject()=default (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |