LeviLamina
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PlayerTransactionSubject Member List

This is the complete list of members for PlayerTransactionSubject, including all inherited members.

$addExpectedAction(::InventoryAction const &action) (defined in PlayerTransactionSubject)PlayerTransactionSubject
$baseUseItem(::ItemStack &item) (defined in PlayerTransactionSubject)PlayerTransactionSubject
$createTransactionContext(::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> &&callback, ::std::function< void()> &&execute) (defined in PlayerTransactionSubject)PlayerTransactionSubject
$getBlock(::BlockPos const &pos) const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$getDepenetrationComponent() (defined in PlayerTransactionSubject)PlayerTransactionSubject
$getExtraBlock(::BlockPos const &pos) const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$getMaxPickRange() const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$getMovementAuthorityMode() const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$getPosition() const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$getSelectedItem() const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$getSelectedSlot() const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$isAlive() const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$isLastBuildBlockInteractive() const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$isSneaking() const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$resendBlocksAroundArea(::BlockPos const &pos, uchar facing) const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$resendPlayerState() const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$sendBlockInteractedWith(::BlockPos const &pos) (defined in PlayerTransactionSubject)PlayerTransactionSubject
$setPosition(::Vec3 const &position) (defined in PlayerTransactionSubject)PlayerTransactionSubject
$setSelectedItem(::ItemStack const &item) (defined in PlayerTransactionSubject)PlayerTransactionSubject
$setSelectedSlot(int slot, ::ContainerID containerId) (defined in PlayerTransactionSubject)PlayerTransactionSubject
$unwrapBlock(uint const &block) const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$unwrapItem(::NetworkItemStackDescriptor const &item) const (defined in PlayerTransactionSubject)PlayerTransactionSubject
$useItemOn(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, ::Block const *targetBlock, bool isFirstEvent) (defined in PlayerTransactionSubject)PlayerTransactionSubject
$vftable() (defined in PlayerTransactionSubject)PlayerTransactionSubjectstatic
addExpectedAction(::InventoryAction const &action) (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
baseUseItem(::ItemStack &item) (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
createTransactionContext(::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> &&callback, ::std::function< void()> &&execute) (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
getBlock(::BlockPos const &pos) const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
getDepenetrationComponent() (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
getExtraBlock(::BlockPos const &pos) const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
getMaxPickRange() const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
getMovementAuthorityMode() const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
getPosition() const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
getSelectedItem() const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
getSelectedSlot() const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
isAlive() const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
isLastBuildBlockInteractive() const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
isSneaking() const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
mUnk18866d (defined in PlayerTransactionSubject)PlayerTransactionSubject
operator=(PlayerTransactionSubject const &) (defined in PlayerTransactionSubject)PlayerTransactionSubject
PlayerTransactionSubject(PlayerTransactionSubject const &) (defined in PlayerTransactionSubject)PlayerTransactionSubject
PlayerTransactionSubject() (defined in PlayerTransactionSubject)PlayerTransactionSubject
resendBlocksAroundArea(::BlockPos const &pos, uchar facing) const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
resendPlayerState() const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
sendBlockInteractedWith(::BlockPos const &pos) (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
setPosition(::Vec3 const &position) (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
setSelectedItem(::ItemStack const &item) (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
setSelectedSlot(int slot, ::ContainerID containerId) (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
unwrapBlock(uint const &block) const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
unwrapItem(::NetworkItemStackDescriptor const &item) const (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
useItemOn(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, ::Block const *targetBlock, bool isFirstEvent) (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual
~IItemUseTransactionSubject()=default (defined in IItemUseTransactionSubject)IItemUseTransactionSubjectvirtual
~PlayerTransactionSubject()=default (defined in PlayerTransactionSubject)PlayerTransactionSubjectvirtual