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LeviLamina
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This is the complete list of members for PlayerTransactionSubject, including all inherited members.
| $addExpectedAction(::InventoryAction const &action) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $baseUseItem(::ItemStack &item) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $baseUseItemAsAttack(::ItemStack &item) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $createTransactionContext(::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> &&callback, ::std::function< void()> &&execute) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $getBlock(::BlockPos const &pos) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $getDepenetrationComponent() (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $getExtraBlock(::BlockPos const &pos) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $getMaxPickRange() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $getPosition() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $getSelectedItem() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $getSelectedSlot() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $isAlive() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $isLastBuildBlockInteractive() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $isSneaking() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $resendBlocksAroundArea(::BlockPos const &pos, uchar facing) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $resendPlayerState() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $sendBlockInteractedWith(::BlockPos const &pos) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $sendPlayerInventory() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $setPosition(::Vec3 const &position) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $setSelectedItem(::ItemStack const &item) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $setSelectedSlot(int slot, ::ContainerID containerId) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $unwrapBlock(uint const &block) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $unwrapItem(::NetworkItemStackDescriptor const &item) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $useItemOn(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, ::Block const *targetBlock, bool isFirstEvent) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| $vftable() (defined in PlayerTransactionSubject) | PlayerTransactionSubject | static |
| addExpectedAction(::InventoryAction const &action) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| baseUseItem(::ItemStack &item) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| baseUseItemAsAttack(::ItemStack &item) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| createTransactionContext(::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> &&callback, ::std::function< void()> &&execute) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| getBlock(::BlockPos const &pos) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| getDepenetrationComponent() (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| getExtraBlock(::BlockPos const &pos) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| getMaxPickRange() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| getPosition() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| getSelectedItem() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| getSelectedSlot() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| isAlive() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| isLastBuildBlockInteractive() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| isSneaking() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| mUnk18866d (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| operator=(PlayerTransactionSubject const &) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| PlayerTransactionSubject(PlayerTransactionSubject const &) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| PlayerTransactionSubject() (defined in PlayerTransactionSubject) | PlayerTransactionSubject | |
| resendBlocksAroundArea(::BlockPos const &pos, uchar facing) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| resendPlayerState() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| sendBlockInteractedWith(::BlockPos const &pos) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| sendPlayerInventory() const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| setPosition(::Vec3 const &position) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| setSelectedItem(::ItemStack const &item) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| setSelectedSlot(int slot, ::ContainerID containerId) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| unwrapBlock(uint const &block) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| unwrapItem(::NetworkItemStackDescriptor const &item) const (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| useItemOn(::ItemStack &item, ::BlockPos const &at, uchar face, ::Vec3 const &hit, ::Block const *targetBlock, bool isFirstEvent) (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |
| ~IItemUseTransactionSubject()=default (defined in IItemUseTransactionSubject) | IItemUseTransactionSubject | virtual |
| ~PlayerTransactionSubject()=default (defined in PlayerTransactionSubject) | PlayerTransactionSubject | virtual |