LeviLamina
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HappyGhast.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ActorInitializationMethod.h"
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#include "mc/world/actor/animal/Animal.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDefinitionGroup
;
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class
EntityContext
;
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struct
ActorDefinitionIdentifier
;
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struct
VariantParameterList
;
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// clang-format on
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class
HappyGhast
:
public
::Animal
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 8>
mUnkb39d53;
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// NOLINTEND
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public
:
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// prevent constructor by default
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HappyGhast
& operator=(
HappyGhast
const
&);
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HappyGhast
(
HappyGhast
const
&);
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HappyGhast
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 8
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virtual
~HappyGhast
()
/*override*/
;
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// vIndex: 2
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virtual
void
reloadHardcoded(::ActorInitializationMethod method,
::VariantParameterList
const
& params)
/*override*/
;
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// vIndex: 3
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virtual
void
reloadHardcodedClient(::ActorInitializationMethod method)
/*override*/
;
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// vIndex: 24
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virtual
void
normalTick()
/*override*/
;
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// vIndex: 35
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virtual
float
getShadowRadius()
const
/*override*/
;
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// vIndex: 145
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virtual
void
aiStep()
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
HappyGhast
(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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MCAPI
void
_registerLoopingSounds();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$reloadHardcoded(::ActorInitializationMethod method,
::VariantParameterList
const
& params);
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MCAPI
void
$reloadHardcodedClient(::ActorInitializationMethod method);
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MCAPI
void
$normalTick();
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MCFOLD
float
$getShadowRadius()
const
;
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MCAPI
void
$aiStep();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:29
Animal
Definition
Animal.h:19
EntityContext
Definition
EntityContext.h:16
HappyGhast
Definition
HappyGhast.h:17
HappyGhast::$vftable
static MCAPI void ** $vftable()
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
VariantParameterList
Definition
VariantParameterList.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
animal
HappyGhast.h
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