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LeviLamina
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This is the complete list of members for WoodlandMansionPieces::MansionPiecePlacer, including all inherited members.
| _addRoom1x1(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::BlockPos const &roomPos, ::Rotation rotation, uchar doorDir, ::WoodlandMansionPieces::FloorRoomCollection &rooms) (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| _addRoom1x2(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::BlockPos const &roomPos, ::Rotation rotation, uchar roomDir, uchar doorDir, ::WoodlandMansionPieces::FloorRoomCollection &rooms, bool isStairsRoom) (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| _addRoom2x2(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::BlockPos const &roomPos, ::Rotation rotation, uchar roomDir, uchar doorDir, ::WoodlandMansionPieces::FloorRoomCollection &rooms) (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| _addRoom2x2Secret(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::BlockPos const &roomPos, ::Rotation rotation, ::WoodlandMansionPieces::FloorRoomCollection &rooms) (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| _createRoof(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::BlockPos const &roofOrigin, ::Rotation rotation, ::WoodlandMansionPieces::SimpleGrid &grid, ::WoodlandMansionPieces::SimpleGrid *aboveGrid) (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| _entrance(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::WoodlandMansionPieces::PlacementData &data) (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| _traverseInnerTurn(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::WoodlandMansionPieces::PlacementData &data) (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| _traverseOuterWalls(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::WoodlandMansionPieces::PlacementData &data, ::WoodlandMansionPieces::SimpleGrid &grid, uchar gridDirection, int startX, int startY, int endX, int endY) (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| _traverseTurn(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::WoodlandMansionPieces::PlacementData &data) (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| _traverseWallPiece(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::WoodlandMansionPieces::PlacementData &data) (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| createMansion(::BlockPos const &origin, ::Rotation rotation, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::WoodlandMansionPieces::MansionGrid &mansion) (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| MansionPiecePlacer(MansionPiecePlacer const &) (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| MansionPiecePlacer() (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| mRandom (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| mStartX (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| mStartY (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| mStructureManager (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer | |
| operator=(MansionPiecePlacer const &) (defined in WoodlandMansionPieces::MansionPiecePlacer) | WoodlandMansionPieces::MansionPiecePlacer |