LeviLamina
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UpdateWaterStateRequestComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components/UpdateWaterStateFlowRequest.h"
7#include "mc/world/level/material/MaterialType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Vec3;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 4, ::MaterialType> mMaterialType;
19 ::ll::TypedStorage<1, 1, ::UpdateWaterStateFlowRequest> mShouldApplyFlow;
20 ::ll::TypedStorage<1, 1, bool> mHasAdjacentFlowingBlocks;
21 ::ll::TypedStorage<1, 1, bool> mIsAnyWaterInBB;
22 ::ll::TypedStorage<4, 12, ::Vec3> mAccumulatedFlow;
23 // NOLINTEND
24};
Definition Vec3.h:10
Definition UpdateWaterStateRequestComponent.h:14