LeviLamina
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ResolvedTextureData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace UI::Resources {
6
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<8, 32, ::std::string> identifier;
12 ::ll::TypedStorage<8, 32, ::std::string> path;
13 ::ll::TypedStorage<8, 32, ::std::string> uvSize;
14 ::ll::TypedStorage<8, 32, ::std::string> uvScale;
15 ::ll::TypedStorage<8, 32, ::std::string> nineSliceSize;
16 // NOLINTEND
17
18public:
19 // prevent constructor by default
20 ResolvedTextureData& operator=(ResolvedTextureData const&);
21 ResolvedTextureData();
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI ResolvedTextureData(::UI::Resources::ResolvedTextureData const&);
27
28 MCAPI ~ResolvedTextureData();
29 // NOLINTEND
30
31public:
32 // constructor thunks
33 // NOLINTBEGIN
34 MCFOLD void* $ctor(::UI::Resources::ResolvedTextureData const&);
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40 MCFOLD void $dtor();
41 // NOLINTEND
42};
43
44} // namespace UI::Resources
Definition ResolvedTextureData.h:7