LeviLamina
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ResolvedTextureData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace UI::Resources {
6
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<8, 32, ::std::string> identifier;
12 ::ll::TypedStorage<8, 32, ::std::string> path;
13 ::ll::TypedStorage<8, 32, ::std::string> uvSize;
14 ::ll::TypedStorage<8, 32, ::std::string> uvScale;
15 ::ll::TypedStorage<8, 32, ::std::string> nineSliceSize;
16 // NOLINTEND
17
18public:
19 // prevent constructor by default
20 ResolvedTextureData& operator=(ResolvedTextureData const&);
21 ResolvedTextureData(ResolvedTextureData const&);
22 ResolvedTextureData();
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCAPI ResolvedTextureData(::UI::Resources::ResolvedTextureData&&);
28
29 MCAPI ~ResolvedTextureData();
30 // NOLINTEND
31
32public:
33 // constructor thunks
34 // NOLINTBEGIN
35 MCFOLD void* $ctor(::UI::Resources::ResolvedTextureData&&);
36 // NOLINTEND
37
38public:
39 // destructor thunk
40 // NOLINTBEGIN
41 MCFOLD void $dtor();
42 // NOLINTEND
43};
44
45} // namespace UI::Resources
Definition ResolvedTextureData.h:7