LeviLamina
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ItemGameplayHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/gameplayhandlers/GameplayHandler.h"
8#include "mc/gameplayhandlers/GameplayHandlerResult.h"
9#include "mc/gameplayhandlers/HandlerResult.h"
10#include "mc/world/events/ItemGameplayEvent.h"
11#include "mc/world/events/MutableItemGameplayEvent.h"
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 0
18 virtual ~ItemGameplayHandler() /*override*/ = default;
19
20 // vIndex: 2
21 virtual ::HandlerResult handleEvent(::ItemGameplayEvent<void> const&) = 0;
22
23 // vIndex: 1
24 virtual ::GameplayHandlerResult<::CoordinatorResult>
26 // NOLINTEND
27
28public:
29 // destructor thunk
30 // NOLINTBEGIN
31
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37
38 // NOLINTEND
39};
Definition GameplayHandler.h:5
Definition ItemGameplayHandler.h:13
Definition ItemGameplayEvent.h:9
Definition MutableItemGameplayEvent.h:23