LeviLamina
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ActorEventPacketPayload.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/math/Vec3.h"
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#include "mc/legacy/ActorRuntimeID.h"
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#include "mc/world/actor/ActorEvent.h"
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struct
ActorEventPacketPayload
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
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::ll::TypedStorage<1, 1, ::ActorEvent> mEventId;
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::ll::TypedStorage<4, 4, int> mData;
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::ll::TypedStorage<4, 16, ::std::optional<::Vec3>> mFireAtPosition;
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// NOLINTEND
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};
ActorEventPacketPayload
Definition
ActorEventPacketPayload.h:10
src
mc
network
packet
ActorEventPacketPayload.h
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for LeviLamina by
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