LeviLamina
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FlagRemotePlayersForTickingSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
15struct ActorComponent;
18// clang-format on
19
21public:
22 // static functions
23 // NOLINTBEGIN
24 MCNAPI_C static void _tick(
25 ::StrictEntityContext const& entity,
26 ::BlockSourceComponent const& blockSourceComponent,
28 );
29
30 MCNAPI_C static void _view(
32 view,
34 );
35
36 MCNAPI_C static ::TickingSystemWithInfo createSystem();
37 // NOLINTEND
38};
Definition ActorTickNeededComponent.h:13
Definition BlockSourceComponent.h:14
Definition EntityModifier.h:6
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorComponent.h:5
Definition FlagRemotePlayersForTickingSystem.h:20
Definition Include.h:6
Definition RemotePlayerComponent.h:5
Definition TickingSystemWithInfo.h:13