LeviLamina
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FlagRemotePlayersForTickingSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorTickNeededComponent
;
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class
BlockSourceComponent
;
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class
StrictEntityContext
;
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struct
ActorComponent
;
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struct
RemotePlayerComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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struct
FlagRemotePlayersForTickingSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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#ifdef LL_PLAT_C
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MCAPI
static
void
_tick(
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::StrictEntityContext
const
& entity,
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::BlockSourceComponent
const
& blockSourceComponent,
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::EntityModifier<::ActorTickNeededComponent>
modifier
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);
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MCAPI
static
void
_view(
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::ViewT
<
::StrictEntityContext
,
::Include<::ActorComponent, ::RemotePlayerComponent>
,
::BlockSourceComponent
>
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view,
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::EntityModifier<::ActorTickNeededComponent>
modifier
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);
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MCAPI static ::TickingSystemWithInfo createSystem();
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#endif
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// NOLINTEND
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};
ActorTickNeededComponent
Definition
ActorTickNeededComponent.h:13
BlockSourceComponent
Definition
BlockSourceComponent.h:14
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorComponent
Definition
ActorComponent.h:5
FlagRemotePlayersForTickingSystem
Definition
FlagRemotePlayersForTickingSystem.h:20
Include
Definition
Include.h:6
RemotePlayerComponent
Definition
RemotePlayerComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
FlagRemotePlayersForTickingSystem.h
Generated on
for LeviLamina by
1.16.1