LeviLamina
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FlagRemotePlayersForTickingSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7
8// auto generated forward declare list
9// clang-format off
14// clang-format on
15
17public:
18 // static functions
19 // NOLINTBEGIN
20#ifdef LL_PLAT_C
21 MCAPI static void _tick(
22 ::StrictEntityContext const& entity,
23 ::BlockSourceComponent const& blockSourceComponent,
25 );
26
27 MCAPI static ::TickingSystemWithInfo createSystem();
28#endif
29 // NOLINTEND
30};
Definition ActorTickNeededComponent.h:13
Definition BlockSourceComponent.h:14
Definition EntityModifier.h:6
Definition StrictEntityContext.h:14
Definition FlagRemotePlayersForTickingSystem.h:16
Definition TickingSystemWithInfo.h:13