LeviLamina
Loading...
Searching...
No Matches
FlagRemotePlayersForTickingSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
15struct ActorComponent;
18// clang-format on
19
21public:
22 // static functions
23 // NOLINTBEGIN
24#ifdef LL_PLAT_C
25 MCAPI static void _tick(
26 ::StrictEntityContext const& entity,
27 ::BlockSourceComponent const& blockSourceComponent,
29 );
30
31 MCAPI static void _view(
33 view,
35 );
36
37 MCAPI static ::TickingSystemWithInfo createSystem();
38#endif
39 // NOLINTEND
40};
Definition ActorTickNeededComponent.h:13
Definition BlockSourceComponent.h:14
Definition EntityModifier.h:6
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorComponent.h:5
Definition FlagRemotePlayersForTickingSystem.h:20
Definition Include.h:6
Definition RemotePlayerComponent.h:5
Definition TickingSystemWithInfo.h:13