LeviLamina
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GameplayUIDebugData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace GameplayUI {
6
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<8, 24, ::std::vector<::std::string>> eventLog;
12 // NOLINTEND
13};
14
15} // namespace GameplayUI
Definition GameplayUIDebugData.h:7