LeviLamina
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PlayerContainerSetter.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/inventory/network/IPlayerContainerSetter.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStack;
11class Player;
12// clang-format on
13
14class PlayerContainerSetter : public ::IPlayerContainerSetter {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::Player&> mPlayer;
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
23 PlayerContainerSetter& operator=(PlayerContainerSetter const&);
24 PlayerContainerSetter(PlayerContainerSetter const&);
25 PlayerContainerSetter();
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ~PlayerContainerSetter() /*override*/ = default;
31
32 virtual void setArmor(int slot, ::ItemStack const& item) /*override*/;
33
34 virtual void setOffhandSlot(::ItemStack const& item) /*override*/;
35
36 virtual void setPlayerUIItem(int slot, ::ItemStack const& item) /*override*/;
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42 MCNAPI void $setArmor(int slot, ::ItemStack const& item);
43
44 MCNAPI void $setOffhandSlot(::ItemStack const& item);
45
46 MCNAPI void $setPlayerUIItem(int slot, ::ItemStack const& item);
47
48
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCNAPI static void** $vftable();
55 // NOLINTEND
56};
Definition IPlayerContainerSetter.h:10
Definition ItemStack.h:26
static MCAPI void ** $vftable()
MCAPI void $setPlayerUIItem(int slot, ::ItemStack const &item)
MCAPI void $setOffhandSlot(::ItemStack const &item)
MCAPI void $setArmor(int slot, ::ItemStack const &item)
Definition Player.h:129