LeviLamina
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PlayerContainerSetter.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/inventory/network/IPlayerContainerSetter.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStack;
11class Player;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::Player&> mPlayer;
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 0
31 virtual ~PlayerContainerSetter() /*override*/ = default;
32
33 // vIndex: 1
34 virtual void setArmor(int slot, ::ItemStack const& item) /*override*/;
35
36 // vIndex: 2
37 virtual void setOffhandSlot(::ItemStack const& item) /*override*/;
38
39 // vIndex: 3
40 virtual void setPlayerUIItem(int slot, ::ItemStack const& item) /*override*/;
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCNAPI void $setArmor(int slot, ::ItemStack const& item);
47
48 MCNAPI void $setOffhandSlot(::ItemStack const& item);
49
50 MCNAPI void $setPlayerUIItem(int slot, ::ItemStack const& item);
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCNAPI static void** $vftable();
57 // NOLINTEND
58};
Definition IPlayerContainerSetter.h:10
Definition ItemStack.h:25
Definition PlayerContainerSetter.h:14
static MCAPI void ** $vftable()
MCAPI void $setPlayerUIItem(int slot, ::ItemStack const &item)
MCAPI void $setOffhandSlot(::ItemStack const &item)
MCAPI void $setArmor(int slot, ::ItemStack const &item)
Definition Player.h:119