LeviLamina
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ResourceRequest.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/resources/RequestResourceRange.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace cohtml { class IAsyncResourceRequest; }
11// clang-format on
12
13namespace Gameface {
14
15struct ResourceRequest {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 32, ::std::string> mUrl;
20 ::ll::TypedStorage<8, 32, ::std::string> mAbsoluteUrl;
21 ::ll::TypedStorage<8, 32, ::std::optional<::Gameface::RequestResourceRange>> mRange;
22 ::ll::TypedStorage<8, 24, ::std::vector<::std::string>> mFallbackUrls;
23 ::ll::TypedStorage<4, 4, uint> mRequestId;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 ResourceRequest& operator=(ResourceRequest const&);
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI ResourceRequest();
34
35 MCAPI ResourceRequest(::Gameface::ResourceRequest const&);
36
37 MCAPI explicit ResourceRequest(::cohtml::IAsyncResourceRequest const& request);
38
39 MCAPI ::Gameface::ResourceRequest& operator=(::Gameface::ResourceRequest&&);
40
41 MCAPI ~ResourceRequest();
42 // NOLINTEND
43
44public:
45 // constructor thunks
46 // NOLINTBEGIN
47 MCAPI void* $ctor();
48
49 MCAPI void* $ctor(::Gameface::ResourceRequest const&);
50
51 MCAPI void* $ctor(::cohtml::IAsyncResourceRequest const& request);
52 // NOLINTEND
53
54public:
55 // destructor thunk
56 // NOLINTBEGIN
57 MCAPI void $dtor();
58 // NOLINTEND
59};
60
61} // namespace Gameface
Definition IAsyncResourceRequest.h:7
Definition ResourceRequest.h:7