LeviLamina
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GameEditionProperties.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5class GameEditionProperties {
6public:
7 // member variables
8 // NOLINTBEGIN
10 // NOLINTEND
11
12public:
13 // prevent constructor by default
14 GameEditionProperties& operator=(GameEditionProperties const&);
15 GameEditionProperties(GameEditionProperties const&);
16 GameEditionProperties();
17
18public:
19 // member functions
20 // NOLINTBEGIN
21#ifdef LL_PLAT_C
22 MCNAPI ~GameEditionProperties();
23#endif
24 // NOLINTEND
25
26public:
27 // destructor thunk
28 // NOLINTBEGIN
29#ifdef LL_PLAT_C
30 MCNAPI void $dtor();
31#endif
32 // NOLINTEND
33};
Definition Alias.h:14