LeviLamina
Loading...
Searching...
No Matches
GameEditionProperties.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5class GameEditionProperties {
6public:
7 // member variables
8 // NOLINTBEGIN
10 // NOLINTEND
11
12public:
13 // prevent constructor by default
14 GameEditionProperties& operator=(GameEditionProperties const&);
15 GameEditionProperties(GameEditionProperties const&);
16 GameEditionProperties();
17};
Definition Alias.h:14