LeviLamina
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LevelDataKeys.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class HashedString;
8// clang-format on
9
10namespace LevelDataKeys {
11// static variables
12// NOLINTBEGIN
13MCAPI ::HashedString& DAYLIGHT_CYCLE();
14
15MCAPI ::HashedString& EDUCATION_OID();
16
17MCAPI ::HashedString& EDUCATION_SHARED_RESOURCE();
18
19MCAPI ::HashedString& FLAT_WORLD_VERSION();
20
21MCAPI ::HashedString& GAME_TYPE();
22
23MCAPI ::HashedString& GENERATOR();
24
25MCAPI ::HashedString& LIMITED_WORLD_DEPTH();
26
27MCAPI ::HashedString& LIMITED_WORLD_WIDTH();
28
29MCAPI ::HashedString& LOADED_PLAYER_TAG();
30
31MCAPI ::HashedString& SEED();
32
33MCAPI ::HashedString& SERVER_AUTH_OPT_OUT_VERSION();
34
35MCAPI ::HashedString& SPAWN_POS();
36// NOLINTEND
37
38} // namespace LevelDataKeys
Definition HashedString.h:5