LeviLamina
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LevelDataKeys.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class HashedString;
8// clang-format on
9
10namespace LevelDataKeys {
11// static variables
12// NOLINTBEGIN
13MCNAPI ::HashedString& DAYLIGHT_CYCLE();
14
15MCNAPI ::HashedString& EDUCATION_OID();
16
17MCNAPI ::HashedString& EDUCATION_SHARED_RESOURCE();
18
19MCNAPI ::HashedString& FLAT_WORLD_PRESET();
20
21MCNAPI ::HashedString& FLAT_WORLD_VERSION();
22
23MCNAPI ::HashedString& GAME_TYPE();
24
25MCNAPI ::HashedString& GENERATOR();
26
27MCNAPI ::HashedString& LIMITED_WORLD_DEPTH();
28
29MCNAPI ::HashedString& LIMITED_WORLD_WIDTH();
30
31MCNAPI ::HashedString& LOADED_PLAYER_TAG();
32
33MCNAPI ::HashedString& SEED();
34
35MCNAPI ::HashedString& SERVER_AUTH_OPT_OUT_VERSION();
36
37MCNAPI ::HashedString& SPAWN_POS();
38// NOLINTEND
39
40} // namespace LevelDataKeys
Definition HashedString.h:5