Definition RenderContext.h:7
MCAPI void unbindTexture(::mce::RenderContext &renderContext, uint shaderStagesBits) const
MCAPI void safelyDeleteTexture()
MCAPI void createTexture(::mce::RenderContext &renderContext, ::mce::TextureDescription const &textureDescription)
MCAPI::mce::TextureDescription const & getDescription() const
MCAPI Texture(::mce::Texture &&other)
MCAPI void transitionToPixelShaderResourceState() const
MCAPI bool isCreated() const
MCAPI void * $ctor(::mce::Texture &&other)
MCAPI void resolveTexture(::mce::RenderContext &renderContext, ::mce::Texture *src)
MCAPI::mce::Texture & operator=(::mce::Texture &&texture)
MCAPI void transitionToNonPixelShaderResourceState() const
MCAPI void deleteTexture()
MCAPI void bindTexture(::mce::RenderContext &renderContext, uint textureUnit, uint shaderStagesBits) const
Definition TextureDescription.h:7