LeviLamina
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Texture.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/renderer/hal/ResourceBase.h"
7#include "mc/deps/renderer/hal/null/TextureNull.h"
8
9namespace mce {
10
11class Texture : public ::mce::ResourceBase<::mce::TextureNull> {
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::UntypedStorage<8, 16> mUnkccf3f0;
16 ::ll::UntypedStorage<8, 16> mUnk9ecf64;
17 // NOLINTEND
18
19public:
20 // prevent constructor by default
21 Texture& operator=(Texture const&);
22 Texture(Texture const&);
23 Texture();
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCNAPI ::mce::Texture& operator=(::mce::Texture&& texture);
29
30 MCNAPI ~Texture();
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36 MCNAPI void $dtor();
37 // NOLINTEND
38};
39
40} // namespace mce
Definition Texture.h:7
MCAPI ~Texture()
MCAPI::mce::Texture & operator=(::mce::Texture &&texture)
MCAPI void $dtor()