LeviLamina
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ScriptActorHealBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/scripting/modules/minecraft/actor/ScriptActorHealSource.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { class ScriptActor; }
12namespace Scripting { struct ClassBinding; }
13// clang-format on
14
15namespace ScriptModuleMinecraft {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mHealedActor;
22 ::ll::TypedStorage<1, 1, ::ScriptModuleMinecraft::ScriptActorHealSource> mHealSource;
23 ::ll::TypedStorage<4, 4, float> mHealing;
24 ::ll::TypedStorage<1, 1, bool> mCancel;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static ::Scripting::ClassBinding bind();
31 // NOLINTEND
32};
33
34} // namespace ScriptModuleMinecraft
Definition ScriptActor.h:68
Definition ScriptActorHealBeforeEvent.h:17
Definition ClassBinding.h:19