LeviLamina
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ScriptActorHealBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/scripting/modules/minecraft/actor/ScriptActorHealSource.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13namespace ScriptModuleMinecraft { class ScriptActor; }
14namespace Scripting { class WeakLifetimeScope; }
15namespace Scripting { struct ClassBinding; }
16// clang-format on
17
18namespace ScriptModuleMinecraft {
19
20struct ScriptActorHealBeforeEvent {
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mHealedActor;
25 ::ll::TypedStorage<1, 1, ::ScriptModuleMinecraft::ScriptActorHealSource> mHealSource;
26 ::ll::TypedStorage<4, 4, float> mHealing;
27 ::ll::TypedStorage<1, 1, bool> mCancel;
28 // NOLINTEND
29
30public:
31 // prevent constructor by default
32 ScriptActorHealBeforeEvent();
33
34public:
35 // member functions
36 // NOLINTBEGIN
37 MCAPI ScriptActorHealBeforeEvent(
38 ::Actor const& actor,
39 ::ActorBeforeHealEvent const& actorBeforeHealEvent,
41 );
42 // NOLINTEND
43
44public:
45 // static functions
46 // NOLINTBEGIN
47 MCAPI static ::Scripting::ClassBinding bind();
48 // NOLINTEND
49
50public:
51 // constructor thunks
52 // NOLINTBEGIN
53 MCAPI void* $ctor(
54 ::Actor const& actor,
55 ::ActorBeforeHealEvent const& actorBeforeHealEvent,
57 );
58 // NOLINTEND
59};
60
61} // namespace ScriptModuleMinecraft
Definition Actor.h:125
Definition ScriptActor.h:69
Definition WeakLifetimeScope.h:14
Definition ActorBeforeHealEvent.h:13
Definition ClassBinding.h:19