LeviLamina
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SleepState.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ai/goal/PetSleepWithOwnerState.h"
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class
SleepState
:
public
::PetSleepWithOwnerState
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 3
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virtual
void
stop()
/*override*/
;
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// vIndex: 1
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virtual
void
tick()
/*override*/
;
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// vIndex: 0
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virtual
~SleepState
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$stop();
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MCFOLD
void
$tick();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
PetSleepWithOwnerState
Definition
PetSleepWithOwnerState.h:5
SleepState
Definition
SleepState.h:8
src
mc
world
actor
ai
goal
SleepState.h
Generated on Sat Apr 26 2025 05:56:03 for LeviLamina by
1.12.0