LeviLamina
Loading...
Searching...
No Matches
SleepState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/PetSleepWithOwnerState.h"
7
9public:
10 // virtual functions
11 // NOLINTBEGIN
12 // vIndex: 3
13 virtual void stop() /*override*/;
14
15 // vIndex: 1
16 virtual void tick() /*override*/;
17
18 // vIndex: 0
19 virtual ~SleepState() /*override*/ = default;
20 // NOLINTEND
21
22public:
23 // destructor thunk
24 // NOLINTBEGIN
25
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31 MCAPI void $stop();
32
33 MCFOLD void $tick();
34 // NOLINTEND
35
36public:
37 // vftables
38 // NOLINTBEGIN
39 MCAPI static void** $vftable();
40 // NOLINTEND
41};
Definition PetSleepWithOwnerState.h:5
Definition SleepState.h:8