LeviLamina
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SleepState.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ai/goal/PetSleepWithOwnerState.h"
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class
SleepState
:
public
::PetSleepWithOwnerState
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 3
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virtual
void
stop()
/*override*/
;
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// vIndex: 1
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virtual
void
tick()
/*override*/
;
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// vIndex: 0
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virtual
~SleepState
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCNAPI
void
$stop
();
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MCNAPI
void
$tick
();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
PetSleepWithOwnerState
Definition
PetSleepWithOwnerState.h:5
SleepState
Definition
SleepState.h:8
SleepState::$vftable
static MCAPI void ** $vftable()
SleepState::$tick
MCAPI void $tick()
SleepState::$stop
MCAPI void $stop()
src
mc
world
actor
ai
goal
SleepState.h
Generated on Fri Jun 13 2025 05:04:59 for LeviLamina by
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