LeviLamina
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Bedrock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace Bedrock { class DeviceIdManager; }
8namespace Bedrock { struct ChunkScoringContext; }
10// clang-format on
11
12namespace Bedrock {
13// functions
14// NOLINTBEGIN
15#ifdef LL_PLAT_S
16MCAPI ::std::unique_ptr<::Bedrock::DeviceIdManager> _createDefaultDeviceIdManager();
17#endif
18
19#ifdef LL_PLAT_C
20MCAPI void initializeGameCoreCrashProcessing();
21
22MCAPI ::Bedrock::ChunkScoringContext makeChunkScoringContext(::IClientInstance const& client);
23#endif
24// NOLINTEND
25
26} // namespace Bedrock
Definition DeviceIdManager.h:19
Definition IClientInstance.h:5
Definition ChunkScoringContext.h:7