3#include "mc/_HeaderOutputPredefine.h"
14class BaseGameTestFunction {
35 BaseGameTestFunction& operator=(BaseGameTestFunction
const&);
36 BaseGameTestFunction(BaseGameTestFunction
const&);
37 BaseGameTestFunction();
42 virtual ~BaseGameTestFunction();
44 virtual ::std::unique_ptr<::gametest::IGameTestFunctionContext>
47 virtual ::std::unique_ptr<::gametest::IGameTestFunctionRunResult>
55 ::std::string batchName,
56 ::std::string testName,
57 ::std::string structureName,
63 int requiredSuccesses,
65 ::std::vector<::std::string> tags
70 MCNAPI
bool hasTag(::std::string
const& tag)
const;
77 ::std::string batchName,
78 ::std::string testName,
79 ::std::string structureName,
85 int requiredSuccesses,
87 ::std::vector<::std::string> tags
MCAPI bool hasTag(::std::string const &tag) const
static MCAPI void ** $vftable()
MCAPI void * $ctor(::std::string batchName, ::std::string testName, ::std::string structureName, int maxTicks, int setupTicks, int padding, bool rotate, bool required, int requiredSuccesses, int attempts, ::std::vector<::std::string > tags)
MCAPI void _addTag(::std::string tag)
MCAPI BaseGameTestFunction(::std::string batchName, ::std::string testName, ::std::string structureName, int maxTicks, int setupTicks, int padding, bool rotate, bool required, int requiredSuccesses, int attempts, ::std::vector<::std::string > tags)
Definition BaseGameTestHelper.h:32
Definition IGameTestFunctionContext.h:7
Definition IGameTestFunctionRunResult.h:12