3#include "mc/_HeaderOutputPredefine.h"
7namespace gametest {
class BaseGameTestHelper; }
8namespace gametest {
class IGameTestFunctionContext; }
9namespace gametest {
class IGameTestFunctionRunResult; }
46 virtual ::std::unique_ptr<::gametest::IGameTestFunctionContext>
50 virtual ::std::unique_ptr<::gametest::IGameTestFunctionRunResult>
58 ::std::string batchName,
59 ::std::string testName,
60 ::std::string structureName,
66 int requiredSuccesses,
68 ::std::vector<::std::string> tags
71 MCNAPI
bool hasTag(::std::string
const& tag)
const;
78 ::std::string batchName,
79 ::std::string testName,
80 ::std::string structureName,
86 int requiredSuccesses,
88 ::std::vector<::std::string> tags
Definition BaseGameTestFunction.h:14
MCAPI bool hasTag(::std::string const &tag) const
static MCAPI void ** $vftable()
MCAPI void * $ctor(::std::string batchName, ::std::string testName, ::std::string structureName, int maxTicks, int setupTicks, int padding, bool rotate, bool required, int requiredSuccesses, int attempts, ::std::vector<::std::string > tags)
MCAPI BaseGameTestFunction(::std::string batchName, ::std::string testName, ::std::string structureName, int maxTicks, int setupTicks, int padding, bool rotate, bool required, int requiredSuccesses, int attempts, ::std::vector<::std::string > tags)
Definition BaseGameTestHelper.h:32
Definition IGameTestFunctionContext.h:7